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GitHub Actions CI Port #16082
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GitHub Actions CI Port #16082
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What's the motivation for porting to GitHub Actions? Doesn't it have the exact same restrictions as Azure? |
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so users don't have to sign up to extra services to run auto builds, and yeah i think |
I think that GitHub Actions is useful now because of free arm64 runners. I improved illusion0001's version a bit: |
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I know that)
Actions x86_64 has this lines in log:
But Actions arm64 has only this lines in log:
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Ok. I fixed arm64 build with simple |
Maybe instead of matrix: Linux Build it can be matrix: Linux Aarch 64 and matrix: Linux X64 by creating new name categories. |
Pushed |
Arm gcc build is clang, needs fixing |
I tested few changes and this one works pretty good: |
Updated. Also fixed windows artifact uploading build files |
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You can use nightly.link with it. |
matrix: | ||
compiler: [clang, gcc] | ||
cfg: | ||
- os: ubuntu-24.04-arm |
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To save on CI time, we only want to run the clang compiler on arm, since we're already testing both compilers on the x86 build. For arm64 just use the compiler we want to publish binaries with (clang).
- name: Append Compiler version to appimage | ||
run: | | ||
file=".ci/deploy-linux.sh" | ||
sed -i 's/RPCS3_APPIMAGE="rpcs3-v${COMM_TAG}-${COMM_COUNT}-${COMM_HASH}_linux64.AppImage"/RPCS3_APPIMAGE="rpcs3-v${COMM_TAG}-${COMM_COUNT}-${COMM_HASH}-${COMPILER}_linux64.AppImage"/g' $file |
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Why are you changing the output filename here? If we want to change the output filename just change the deploy script. I'm not sure why you're changing it in the first place though.
${{ matrix.cfg.build_sh }} | ||
- name: Upload artifacts | ||
uses: actions/upload-artifact@main |
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I'm not familiar with actions/upload-artifact@main
, is this going to upload binaries to RPCS3/rpcs3-binaries-win/linux/linux-arm64/etc ? I don't see where we set any variables related to the upload repository, so I don't think this will work how we want it to.
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Please also only run this step with the same restrictions we use in Azure:
condition: and(ne(variables['Build.Reason'], 'PullRequest'), eq(variables['Build.Repository.Name'], 'RPCS3/rpcs3'), eq(variables['Build.SourceBranch'], 'refs/heads/master'), eq(variables['COMPILER'], 'clang'))
DEPLOY_APPIMAGE: true | ||
APPDIR: "/rpcs3/build/appdir" | ||
ARTDIR: "/root/artifacts" | ||
RELEASE_MESSAGE: "/rpcs3/GitHubReleaseMessage-${{ matrix.compiler }}.txt" |
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We shouldn't need to have release messages per-compiler, since we only upload the binaries from one compiler to the GitHub Release.
uses: actions/cache@main | ||
with: | ||
path: ${{ env.CACHE_DIR }} | ||
key: ${{ runner.os }}-${{ env.COMPILER }}-${{ env.QT_VER }}-${{ env.VULKAN_SDK_SHA }}-llvm.lock-glslang.lock |
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I'm wondering if the llvm.lock and glslang.lock keys are working? In Azure providing the filename means it will hash the file for the key. However, in https://github.com/actions/cache#creating-a-cache-key I see that they use this function: hashFiles('**/lockfiles')
to hash files.
shell: bash | ||
run: .ci/setup-windows.sh | ||
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- name: Export Variables |
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This should should be in a script file. Also, is it possible to do this step in bash?
- name: Pack up build artifacts | ||
shell: bash | ||
run: | | ||
mkdir -p build |
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This should mkdir $BUILD_ARTIFACTSTAGINGDIRECTORY
path: bin2 | ||
if-no-files-found: error | ||
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- name: Upload artifacts (7z) |
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Same problems with the linux version of this step
run: | | ||
mkdir -p build | ||
.ci/deploy-windows.sh | ||
mkdir -p bin2/${{ env.BUILD_RAW }} |
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Why are we using this bin2 folder instead of just using the existing bin folder for the zip artifact upload.
mkdir -p bin2/${{ env.BUILD_RAW }} | ||
mv bin/* bin2/${{ env.BUILD_RAW }} | ||
- name: Upload artifacts (zip) |
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If I understand correctly, we upload this seperate .zip because the .7z step gets double compressed? Perhaps we only deploy the 7z artifact in the case of a master build for upload.
Cache is supported on the penguin
Cold: https://github.com/illusion0001/rpcs3/actions/runs/10871089443/attempts/1
Warm: https://github.com/illusion0001/rpcs3/actions/runs/10871089443
Plans for later, build in clang and gcc on Windows and OSX