Fix Match Stats Tracking Improperly #898
Merged
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Current method used by registering the stats from the WinnerDetermined gamestate callback would make modes that relies on rounds to register every round as a whole match played, duplicating and stacking the stats registered several times for the same map.
I currently changed where the hook happens so this ensures the stats will register only once and only when the match really ends, still disconsidering Epilogue state.