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A small Dungeon Crawler game with a round based fighting system written in Kotlin using LibGDX.

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Quillraven/Quilly-Crawler

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Quilly Crawler

Build Master Kotlin LibGDX LibKTX

Quilly Crawler will become a small dungeon crawler game with a round based fighting system using Kotlin and LibGDX. It uses other open source libraries like LibKTX, Ashley, Gdx-AI, Box2D or Gdx-Controllers.

Until it is finished, I will stream every weekend on twitch. Also, a VLog will be uploaded every sunday on my YouTube channel. If you are interested, please feel free to subscribe :)

Controls

Quilly Crawler supports keyboard and XBox Controller input.

Keyboard:

  • Arrow keys for navigation / movement
  • Space for any selection
  • Escape for cancel a selection / menu
  • I to open the inventory

XBox

  • Left joystick for movement
  • Analog pad for navigation
  • A for any selection
  • B for cancel a selection / menu
  • Y to open the inventory

About the game

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Quilly Crawler is a dungeon crawler game where you play an old man and go deeper and deeper into an endless cave. Every level contains enemies that you can fight, chests that you can loot, a shop to buy and sell items and a reaper who can set you back in the dungeon if it gets too hard.

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The combat is a round based system where every entity is executing a single order per turn. The order is defined by the agility of an entity. As a player you can either attack, use an ability or use an item. There are offensive abilities like a Firebolt but also defensive abilities like a Heal or Protection ability. In addition some abilities will add a buff like the Protes ability which reduces physical damage by 50% for three turns.

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I have only added a few levels, enemies and items to the game. Feel free to fork this project and add your own content. If you have any questions, don't hesitate to ask and use the Discussions for it.

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A small Dungeon Crawler game with a round based fighting system written in Kotlin using LibGDX.

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