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Releases: PurpleKingdomGames/CoreLibs

Purple Paths (v1.0.5)

31 Aug 11:50
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  • Fixes a bug with the binary heap indexing that would sometimes cause pathfinding to fail
  • Adds a 'passable' constructor argument to grid nodes (defaults to false)

Purple Paths (v1.0.4)

30 Aug 12:01
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Removes the dependency on NUnit by splitting the project into 2 projects - Development and Tests

Purple Paths (v1.0.3)

14 Aug 11:08
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Adds a number of optimisations to the A* pathfinding algorithm

Purple Paths (v1.0.2)

07 Aug 19:14
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Fixes a bug where the A* Seek would hang if world positions and grid positions did not match

Purple Paths (v1.0.1)

07 Aug 17:19
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Adds improved performance to A* path algorithm and fixes an issue where the path finding was reliant on the position in world space

Purple Paths

31 Jul 15:53
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Initial release of the Purple Kingdom Games Core Libraries

Includes: