Releases: Proryanator/neural-knight
Namespaces!
We had no namespaces, so when trying to find a file in the hierarchy, it was difficult.
Also if I make some utility packages with the same names as other packages, it'll conflict or be hard to tell if it's mine.
Also, there were scripts being moved into more likely places, like in the player's package if it's player specific for example. Much easier to see what works together than before.
Project Structure Overhaul
Spent time renaming prefabs, moving them together, and making nested prefabs have their own folders properly.
Walking Backwards Controller
New:
-when facing direction is past a certain angle from the movement direction, will use new logic of 'walking backwards' to make the legs still face forward, but act in an appropriate angle
-animations are reversed as well, slight detail but it does seem to make a difference
-added in debug lines to see where you're moving and looking
Still to work on:
-debug lines to see the facing direction of the legs (to make sure all scenarios work)
-fixing issue with walking up/down and trying to calculate leg direction
Initial release; right after animations were added, and module updates implemented
This is the branching point. As I add more features along the way, I'm gonna keep making releases to kinda be able to track overall progress of the game.
So far:
-player can shoot enemies, die, collect points
-levels will keep getting harder with some adjustable rules
-some running animations + initial player sprites were added
-messed with 2 player input systems
-much more!