cascaded-animation without a first delay #202
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Description
Currently it is not possible to to run a cascaded-animation without a first delay.
Expected outcome
0ms | animation1 | nodeDelay ms | animation2 | nodeDelay ms | animation3
Setting
nodeDelay = 1000
andtiming.delay = 0
should run the first animation after 0ms and then the following withnodeDelay
.Actual outcome
nodeDelay ms | animation1 | nodeDelay ms | animation2 | nodeDelay ms | animation3
The first animation has a delay of
nodeDelay
and therefor the initial animation is delayed bynodeDelay
msBrowsers Affected
This PR addresses and fixes the issue.