Skip to content

Building

Jonathan Hoffstadt edited this page Oct 3, 2024 · 12 revisions

Building

The build process for Pilot Light is simple and will stay that way. We do not use a build system. You can use whatever editor or IDE you want. We prefer to use Visual Studio Code which in our opinion provides the most uniform experience across multiple platforms.

If you are using Visual Studio Code, run python scripts/setup.py from terminal to generate the .vscode folder we use and continue to the appropriate operating system section below.

Note

The instructions below use the build scripts checked into the repo. They can be generated by running python3 gen_build.py in the scripts folder.

Windows

Requirements

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python download_assets.py
cd ../src
build_win32.bat

Binaries will be in pilotlight/out/.

Linux

Requirements

  • git
  • Vulkan SDK
  • X11 & XCB (sudo apt install libx11-dev libx11-xcb-dev libxkbcommon-x11-dev libxcb-cursor-dev libxcb-xfixes0-dev libxcb-keysyms1-dev)

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
cd ../src
chmod +x build_linux.sh
./build_linux.sh

Binaries will be in pilotlight/out/.

MacOS

Requirements

Instructions

From within a local directory, enter the following commands in your terminal:

git clone https://github.com/PilotLightTech/pilotlight
cd pilotlight/scripts
python3 download_assets.py
cd ../src
chmod +x build_macos.sh
./build_macos.sh

Binaries will be in pilotlight/out/.