- Recently work on v0.12 with lots of breaking changes, but docs are not updated yet.
- v0.11 is ready to deprecated, read from main branch instead if you're interested.
- This project is still work-in-progress
🟩🟩🟩🟩🟩🟩🟩🟩🟩⬜ 90%
Flexi is an ability system framework for Unity.
The basic concept is:
- Flexi has done some general low-level logic.
- Programmers can directly jump into extend with Flexi, and create your gameplay ability system.
- Then designers can use the graph view editor to create/edit ability.
- At runtime, load these abilities and run with built-in runner.
P.S. Flexi is inspired from Unreal GAS (Gameplay Ability System), but not the same concept.
- Customizable: Flexi only do low-level things. So you have space to implement your own gameplay.
- Stat & Modifier: With stat refresh process, modify unit stats with abilities.
- Built-in ability runners: Start from easy and not make your hands dirty.
- Node-based ability editor: Built with GraphView and UIToolkit.
- OOP approach: Not rely on Unity. Not singleton approach.
Macro: Reuse your partial graphs(Failed to find GC free approach. Suspend until main feature finished.)
- Wiki Home
- Installation
- Getting Started (Not update yet)
- References
- Not support DOTS. (This is full OOP approach.)
- It's a tool for programmers. Recommend to have experienced programming skill.
[ ] Finish Macro [ ] UX Optimize [ ] Better Samples [ ] ListView for blackboard might easily broken. (Layout update is struggling to process current layout)