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1.36 MERCIA (#482)
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* 1.36 MERCIA

* units
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Zemurin authored Nov 6, 2023
1 parent e721bfe commit f47612f
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Showing 14 changed files with 624 additions and 508 deletions.
10 changes: 5 additions & 5 deletions .github/workflows/windows_build_test_and_push.yml
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Expand Up @@ -45,13 +45,13 @@ jobs:
- name: "Prepare release"
run: |
cd "C:\Program Files\7-Zip\"
.\7z.exe a $Env:GITHUB_WORKSPACE\CK2ToEU4-1.0Leon-win-x64.zip $Env:GITHUB_WORKSPACE\Release\*
cp $Env:GITHUB_WORKSPACE\CK2ToEU4-1.0Leon-win-x64.zip $Env:GITHUB_WORKSPACE\CK2ToEU4-latest-win-x64.zip
.\7z.exe a $Env:GITHUB_WORKSPACE\CK2ToEU4-1.0Mercia-win-x64.zip $Env:GITHUB_WORKSPACE\Release\*
cp $Env:GITHUB_WORKSPACE\CK2ToEU4-1.0Mercia-win-x64.zip $Env:GITHUB_WORKSPACE\CK2ToEU4-latest-win-x64.zip
- name: "Prepare installer"
run: |
c:\"Program Files (x86)\Inno Setup 6\iscc" CK2ToEU4-Installer.iss
cp $Env:GITHUB_WORKSPACE\Output\CK2ToEU4-latest-win-x64.exe $Env:GITHUB_WORKSPACE\Output\CK2ToEU4-1.0Leon-win-x64.exe
cp $Env:GITHUB_WORKSPACE\Output\CK2ToEU4-latest-win-x64.exe $Env:GITHUB_WORKSPACE\Output\CK2ToEU4-1.0Mercia-win-x64.exe
- name: "Upload binaries to release"
if: ${{ github.event_name == 'push' }}
Expand All @@ -61,7 +61,7 @@ jobs:
allowUpdates: true
omitBodyDuringUpdate: true
omitNameDuringUpdate: true
artifacts: CK2ToEU4-1.0Leon-win-x64.zip, Output\CK2ToEU4-1.0Leon-win-x64.exe
artifacts: CK2ToEU4-1.0Mercia-win-x64.zip, Output\CK2ToEU4-1.0Mercia-win-x64.exe
token: ${{ secrets.API_TOKEN_GITHUB }}

- name: "Upload binaries to archive"
Expand All @@ -72,7 +72,7 @@ jobs:
allowUpdates: true
omitBodyDuringUpdate: true
omitNameDuringUpdate: true
artifacts: CK2ToEU4-1.0Leon-win-x64.zip, CK2ToEU4-latest-win-x64.zip, Output\CK2ToEU4-1.0Leon-win-x64.exe, Output\CK2ToEU4-latest-win-x64.exe
artifacts: CK2ToEU4-1.0Mercia-win-x64.zip, CK2ToEU4-latest-win-x64.zip, Output\CK2ToEU4-1.0Mercia-win-x64.exe, Output\CK2ToEU4-latest-win-x64.exe
token: ${{ secrets.API_TOKEN_GITHUB }}

- name: "Cleanup"
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2 changes: 1 addition & 1 deletion CK2ToEU4-Installer.iss
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Expand Up @@ -2,7 +2,7 @@
; SEE THE DOCUMENTATION FOR DETAILS ON CREATING INNO SETUP SCRIPT FILES!

#define MyAppName "CK2 to EU4"
#define MyAppVersion "1.0 de Leon"
#define MyAppVersion "1.0 of Mercia"
#define MyAppPublisher "Paradox Game Converters Group"
#define MyAppURL "https://paradoxgameconverters.com/"
#define MyAppExeName "ConverterFrontend.exe"
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Expand Up @@ -12,7 +12,7 @@ historical_units = {
persian_footsoldier
persian_cavalry_charge
persian_shamshir
qizilbash_cavalry
qizilbash_cavalry_unit
tofongchis_musketeer
topchis_artillery
afsharid_reformed
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Expand Up @@ -12,7 +12,7 @@ historical_units = {
persian_footsoldier
persian_cavalry_charge
persian_shamshir
qizilbash_cavalry
qizilbash_cavalry_unit
tofongchis_musketeer
topchis_artillery
afsharid_reformed
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Expand Up @@ -12,7 +12,7 @@ historical_units = {
persian_footsoldier
persian_cavalry_charge
persian_shamshir
qizilbash_cavalry
qizilbash_cavalry_unit
tofongchis_musketeer
topchis_artillery
afsharid_reformed
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Expand Up @@ -24,6 +24,7 @@ order_of_saint_anthony_ideas = {
}
ZZZ_mission_to_the_unknown = {
colonists = 1
effect = { remove_temporary_colonist = yes }
}
ZZZ_capacity_for_more = {
land_forcelimit_modifier = 0.25
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Expand Up @@ -34,6 +34,7 @@ sons_of_kaleva_ideas = {
}
ZZZ_kalevan_expansion = {
colonists = 1
effect = { remove_temporary_colonist = yes }
}
ZZZ_take_down_the_walls = {
artillery_levels_available_vs_fort = 2
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