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QOL from CK3 (#491)
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- Added Primary Nations for cultures like in the CK3 converter"
- Added some additional culture splits from the CK3 converter
- Made colonizing less likely for dynamic institutions in nations on a continent where the renaissance did not spawn until ~1600.
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Elfangor567 authored Feb 23, 2024
1 parent 7ba4d99 commit 8d9540e
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57 changes: 57 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Africa.txt
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#Country Name: Please see filename.

graphical_culture = muslimgfx

color = { 67 96 179 }

revolutionary_colors = { 12 14 0 }

historical_idea_groups = {
trade_ideas
defensive_ideas
religious_ideas
maritime_ideas
administrative_ideas
offensive_ideas
economic_ideas
expansion_ideas
}

historical_units = {
mamluk_archer
mamluk_cavalry_charge
mamluk_duel
mamluk_musket_charge
muslim_mass_infantry
muslim_dragoon
ali_bey_reformed_infantry
}

monarch_names = {
"Hanno #4" = 40
"Malchus #1" = 10
"Mago #3" = 30
"Hasdrubal #1" = 10
"Hamilcar #2" = 20
"Himilco #2" = 20
"Hannibal #1" = 50
"Gisco #1" = 10
"Bomilcar #1" = 10

"Dido #1" = -1
}

leader_names = {
Hannibal
Hasdrubal
Hamilcar
Mago
Barqa
}

ship_names = {
Alim Fattah Razzaq Wahhab Qahhar Ghaffar
Musawwir Bari Khaliq Mutakabbir Jabbar
Aziz Muhaymin Mu'min Salam Quddus Malik
Rahim Rahman
}
32 changes: 32 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Agikuyu.txt
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#The Agĩkũyũ People, also known as the Kikuyu

graphical_culture = africangfx

color = { 90 120 150 }
revolutionary_colors = { 6 1 6 }


historical_idea_groups = {
trade_ideas
defensive_ideas
offensive_ideas
spy_ideas
diplomatic_ideas
economic_ideas
innovativeness_ideas
religious_ideas
}

historical_units = {
african_spearmen
niger_kongolese_tribal_warfare
niger_kongolese_forest_warfare
niger_kongolese_gunpowder_warfare
westernized_niger_kongolese
niger_kongolese_guerilla_warfare
african_mandelaku
african_tuareg_cavalry
african_mossi_horsemen
african_hussar
african_dragoon
}
82 changes: 82 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Aonikenk.txt
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#Aónikenk Peoples, Also known as the Tehuelche

graphical_culture = southamericagfx

color = { 250 155 65 }
revolutionary_colors = { 13 0 8 }

historical_idea_groups = {
defensive_ideas
administrative_ideas
quantity_ideas
economic_ideas
trade_ideas
aristocracy_ideas
innovativeness_ideas
quality_ideas
}

historical_units = {
south_american_spearmen
south_american_horsemen
south_american_warfare
inca_mountain_warfare
incan_slingshots
incan_axemen
south_american_gunpowder_warfare
south_american_reformed_gunpowder_warfare
south_american_arquebusier
westernized_incan
reformed_westernized_incan
incan_guerilla_warfare
}

leader_names = {
Abajino
Araucanía
Choll-Choll
Lonko
Picunche
Promaucae
Toqui
Nguluche
Huilliche
Lafquenche
}

monarch_names = {
"Ancamilla #0" = 10
"Nampai #0" = 10
"Pichiñán #0" = 10
"Coñoepán #0" = 10
"Nahueltripai #0" = 10
"Millarapue #0" = 10
"Millalelmo #0" = 10
"Lautaro #0" = 30
"Paillamachu #0" = 30
"Huenecura #0" = 30
"Aillavilu #0" = 30
"Catrileo #0" = 10
"Ñanco #0" = 10
"Melín #0" = 10
"Caupolicán #0" = 35
"Illangulién #0" = 10
"Colipí #0" = 10
"Pinolevi #0" = 10
"Purrán #0" = 10
"Mañil #0" = 10
"Quilapán #0" = 10
"Pelantaro #0" = 10

"Suyai #0" = -1
"Yaima #0" = -1
"Ailén #0" = -1
}





ship_names = {
Purén Biobío Curalaba Loncoche Tucapel Marihueñu Mataquito Chonos Poya Caupolicán
}
18 changes: 18 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Atlantis.txt
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#It's Atlantis!

graphical_culture = westerngfx

color = { 90 210 255 }
revolutionary_colors = { 14 0 16 }


historical_idea_groups = {
maritime_ideas
naval_ideas
trade_ideas
administrative_ideas
quality_ideas
exploration_ideas
religious_ideas
influence_ideas
}
18 changes: 18 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Babylonia.txt
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#Babylon

graphical_culture = muslimgfx

color = { 200 155 55 }
revolutionary_colors = { 13 8 13 }


historical_idea_groups = {
innovativeness_ideas
quality_ideas
economic_ideas
aristocracy_ideas
trade_ideas
offensive_ideas
influence_ideas
quantity_ideas
}
Original file line number Diff line number Diff line change
Expand Up @@ -28,7 +28,7 @@ historical_units = {
ottoman_lancer
}

monarch_names = {
monarch_names = {
"Haji Bektash #1" = 0
"Mondi #0" = 1
"Ali #0" = 1
Expand Down Expand Up @@ -56,7 +56,7 @@ monarch_names = {
"Abbas #0" = 1
"Akbar #0" = 1
"Mohammed #0" = 1

"Hadice #0" = -1
"Safiye #0" = -1
"Zeynep #0" = -1
Expand All @@ -78,19 +78,19 @@ monarch_names = {
leader_names = {
Haji Mondi Ali Nesimi Balim Gül Otman Arabati Teke Demir Alians Rexheb Ali Pasha Naim
Reshat Tahir Emini Bektash Haydar Ercan Mumin Lama Ak-Yazili Mustafa Eke Al-Fatiha

Abbas Abdul Abdullah Abolhassan Abu-Bakr Ahmad Akbar Allahyar Ali Ali-Fay Ali-Kolon
Ali-Zalil Hasan Hossein Hussayn Ismail Mahmud Mohammed Muammar Muhammad
}

ship_names = {

}

army_names = {
"Army of $PROVINCE$"
}

fleet_names = {

}
116 changes: 116 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Belgium.txt
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#Country Name: Please see filename.

graphical_culture = westerngfx

color = { 110 85 125 }
revolutionary_colors = { 1 8 5 }

historical_idea_groups = {
trade_ideas
defensive_ideas
administrative_ideas
maritime_ideas
innovativeness_ideas
offensive_ideas
exploration_ideas
economic_ideas
}

historical_units = {
western_medieval_infantry
western_medieval_knights
western_men_at_arms
dutch_maurician
austrian_tercio
austrian_grenzer
french_bluecoat
french_dragoon
french_impulse
mixed_order_infantry
open_order_cavalry
napoleonic_square
napoleonic_lancers
}

monarch_names = {
"Filips #1" = 15
"Jan #0" = 15
"Boudewijn #9" = 5
"Arnolf #3" = 5
"Lodewijk #3" = 5
"Robrecht #3" = 5
"Willem #2" = 5
"Diederik #1" = 5
"Gwijde #1" = 5
"Karel #1" = 5
"Antoon #0" = 5
"Abraham #0" = 0
"Alexander #0" = 0
"Alfons #0" = 0
"Andries #0" = 0
"Balthasar #0" = 0
"Bartholomeus #0" = 0
"Christoffel #0" = 0
"Constantijn #0" = 0
"Cornelis #0" = 0
"Daniël #0" = 0
"David #0" = 0
"Ernst #0" = 0
"Erwin #0" = 0
"Ewoud #0" = 0
"Floris #0" = 0
"Gabriel #0" = 0
"Godfried #0" = 0
"Hans #0" = 0
"Jacob #0" = 0
"Kasper #0" = 0
"Ludger #0" = 0
"Luuk #0" = 0
"Marinus #0" = 0
"Pieter #0" = 0
"Renate #0" = 0
"Rodolf #0" = 0
"Roeland #0" = 0
"Valentijn #0" = 0

"Margareta #3" = -15
"Maria #0" = -5
"Jeanne #0" = -1
"Matilda #0" = -1
"Beatrix #0" = -1
"Yolande #2" = -1
}

leader_names = {
Dampierre Deconinck
Goethals
Nevers
Penen
"Van Bellegem" "Van Gulik"
"Van Herstal" "Van Leeuwergem"
"Van Lichtervelde" "Van Nieuwland"
"Van Oudenaarde" "Van Petershem"
"Van Raveschoot" "Van Renesse"
}

ship_names = {
Antwerpen
"Boudewijn I" Brugge
"De Vlaamse leeuw"
Gent Guldensporenslag "Gwijde van Dampierre"
Hasselt
"Jacob van Artevelde"
"Karel de Goede" "Kerel van Vlaanderen"
Leuven
"Manneken Pis" Mechelen
"Pieter de Coninck"
Schelde
"Tijl Uilenspiegel"
Vlaanderen
}

army_names = {
"Leger van $PROVINCE$" }

fleet_names = { "Vloot van $PROVINCE$"
}
18 changes: 18 additions & 0 deletions CK2ToEU4/Data_Files/blankMod/output/common/countries/Bjarmia.txt
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#Bjarmia

graphical_culture = inuitgfx

color = { 188 238 234 }
revolutionary_colors = { 7 0 7 }


historical_idea_groups = {
trade_ideas
economic_ideas
quality_ideas
spy_ideas
defensive_ideas
administrative_ideas
diplomatic_ideas
quantity_ideas
}
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