-
-
Notifications
You must be signed in to change notification settings - Fork 16
Commit
This commit does not belong to any branch on this repository, and may belong to a fork outside of the repository.
- Added Primary Nations for cultures like in the CK3 converter" - Added some additional culture splits from the CK3 converter - Made colonizing less likely for dynamic institutions in nations on a continent where the renaissance did not spawn until ~1600.
- Loading branch information
1 parent
7ba4d99
commit 8d9540e
Showing
247 changed files
with
6,120 additions
and
193 deletions.
There are no files selected for viewing
57 changes: 57 additions & 0 deletions
57
CK2ToEU4/Data_Files/blankMod/output/common/countries/Africa.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,57 @@ | ||
#Country Name: Please see filename. | ||
|
||
graphical_culture = muslimgfx | ||
|
||
color = { 67 96 179 } | ||
|
||
revolutionary_colors = { 12 14 0 } | ||
|
||
historical_idea_groups = { | ||
trade_ideas | ||
defensive_ideas | ||
religious_ideas | ||
maritime_ideas | ||
administrative_ideas | ||
offensive_ideas | ||
economic_ideas | ||
expansion_ideas | ||
} | ||
|
||
historical_units = { | ||
mamluk_archer | ||
mamluk_cavalry_charge | ||
mamluk_duel | ||
mamluk_musket_charge | ||
muslim_mass_infantry | ||
muslim_dragoon | ||
ali_bey_reformed_infantry | ||
} | ||
|
||
monarch_names = { | ||
"Hanno #4" = 40 | ||
"Malchus #1" = 10 | ||
"Mago #3" = 30 | ||
"Hasdrubal #1" = 10 | ||
"Hamilcar #2" = 20 | ||
"Himilco #2" = 20 | ||
"Hannibal #1" = 50 | ||
"Gisco #1" = 10 | ||
"Bomilcar #1" = 10 | ||
|
||
"Dido #1" = -1 | ||
} | ||
|
||
leader_names = { | ||
Hannibal | ||
Hasdrubal | ||
Hamilcar | ||
Mago | ||
Barqa | ||
} | ||
|
||
ship_names = { | ||
Alim Fattah Razzaq Wahhab Qahhar Ghaffar | ||
Musawwir Bari Khaliq Mutakabbir Jabbar | ||
Aziz Muhaymin Mu'min Salam Quddus Malik | ||
Rahim Rahman | ||
} |
32 changes: 32 additions & 0 deletions
32
CK2ToEU4/Data_Files/blankMod/output/common/countries/Agikuyu.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,32 @@ | ||
#The Agĩkũyũ People, also known as the Kikuyu | ||
|
||
graphical_culture = africangfx | ||
|
||
color = { 90 120 150 } | ||
revolutionary_colors = { 6 1 6 } | ||
|
||
|
||
historical_idea_groups = { | ||
trade_ideas | ||
defensive_ideas | ||
offensive_ideas | ||
spy_ideas | ||
diplomatic_ideas | ||
economic_ideas | ||
innovativeness_ideas | ||
religious_ideas | ||
} | ||
|
||
historical_units = { | ||
african_spearmen | ||
niger_kongolese_tribal_warfare | ||
niger_kongolese_forest_warfare | ||
niger_kongolese_gunpowder_warfare | ||
westernized_niger_kongolese | ||
niger_kongolese_guerilla_warfare | ||
african_mandelaku | ||
african_tuareg_cavalry | ||
african_mossi_horsemen | ||
african_hussar | ||
african_dragoon | ||
} |
82 changes: 82 additions & 0 deletions
82
CK2ToEU4/Data_Files/blankMod/output/common/countries/Aonikenk.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,82 @@ | ||
#Aónikenk Peoples, Also known as the Tehuelche | ||
|
||
graphical_culture = southamericagfx | ||
|
||
color = { 250 155 65 } | ||
revolutionary_colors = { 13 0 8 } | ||
|
||
historical_idea_groups = { | ||
defensive_ideas | ||
administrative_ideas | ||
quantity_ideas | ||
economic_ideas | ||
trade_ideas | ||
aristocracy_ideas | ||
innovativeness_ideas | ||
quality_ideas | ||
} | ||
|
||
historical_units = { | ||
south_american_spearmen | ||
south_american_horsemen | ||
south_american_warfare | ||
inca_mountain_warfare | ||
incan_slingshots | ||
incan_axemen | ||
south_american_gunpowder_warfare | ||
south_american_reformed_gunpowder_warfare | ||
south_american_arquebusier | ||
westernized_incan | ||
reformed_westernized_incan | ||
incan_guerilla_warfare | ||
} | ||
|
||
leader_names = { | ||
Abajino | ||
Araucanía | ||
Choll-Choll | ||
Lonko | ||
Picunche | ||
Promaucae | ||
Toqui | ||
Nguluche | ||
Huilliche | ||
Lafquenche | ||
} | ||
|
||
monarch_names = { | ||
"Ancamilla #0" = 10 | ||
"Nampai #0" = 10 | ||
"Pichiñán #0" = 10 | ||
"Coñoepán #0" = 10 | ||
"Nahueltripai #0" = 10 | ||
"Millarapue #0" = 10 | ||
"Millalelmo #0" = 10 | ||
"Lautaro #0" = 30 | ||
"Paillamachu #0" = 30 | ||
"Huenecura #0" = 30 | ||
"Aillavilu #0" = 30 | ||
"Catrileo #0" = 10 | ||
"Ñanco #0" = 10 | ||
"Melín #0" = 10 | ||
"Caupolicán #0" = 35 | ||
"Illangulién #0" = 10 | ||
"Colipí #0" = 10 | ||
"Pinolevi #0" = 10 | ||
"Purrán #0" = 10 | ||
"Mañil #0" = 10 | ||
"Quilapán #0" = 10 | ||
"Pelantaro #0" = 10 | ||
|
||
"Suyai #0" = -1 | ||
"Yaima #0" = -1 | ||
"Ailén #0" = -1 | ||
} | ||
|
||
|
||
|
||
|
||
|
||
ship_names = { | ||
Purén Biobío Curalaba Loncoche Tucapel Marihueñu Mataquito Chonos Poya Caupolicán | ||
} |
18 changes: 18 additions & 0 deletions
18
CK2ToEU4/Data_Files/blankMod/output/common/countries/Atlantis.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
#It's Atlantis! | ||
|
||
graphical_culture = westerngfx | ||
|
||
color = { 90 210 255 } | ||
revolutionary_colors = { 14 0 16 } | ||
|
||
|
||
historical_idea_groups = { | ||
maritime_ideas | ||
naval_ideas | ||
trade_ideas | ||
administrative_ideas | ||
quality_ideas | ||
exploration_ideas | ||
religious_ideas | ||
influence_ideas | ||
} |
18 changes: 18 additions & 0 deletions
18
CK2ToEU4/Data_Files/blankMod/output/common/countries/Babylonia.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
#Babylon | ||
|
||
graphical_culture = muslimgfx | ||
|
||
color = { 200 155 55 } | ||
revolutionary_colors = { 13 8 13 } | ||
|
||
|
||
historical_idea_groups = { | ||
innovativeness_ideas | ||
quality_ideas | ||
economic_ideas | ||
aristocracy_ideas | ||
trade_ideas | ||
offensive_ideas | ||
influence_ideas | ||
quantity_ideas | ||
} |
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
116 changes: 116 additions & 0 deletions
116
CK2ToEU4/Data_Files/blankMod/output/common/countries/Belgium.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,116 @@ | ||
#Country Name: Please see filename. | ||
|
||
graphical_culture = westerngfx | ||
|
||
color = { 110 85 125 } | ||
revolutionary_colors = { 1 8 5 } | ||
|
||
historical_idea_groups = { | ||
trade_ideas | ||
defensive_ideas | ||
administrative_ideas | ||
maritime_ideas | ||
innovativeness_ideas | ||
offensive_ideas | ||
exploration_ideas | ||
economic_ideas | ||
} | ||
|
||
historical_units = { | ||
western_medieval_infantry | ||
western_medieval_knights | ||
western_men_at_arms | ||
dutch_maurician | ||
austrian_tercio | ||
austrian_grenzer | ||
french_bluecoat | ||
french_dragoon | ||
french_impulse | ||
mixed_order_infantry | ||
open_order_cavalry | ||
napoleonic_square | ||
napoleonic_lancers | ||
} | ||
|
||
monarch_names = { | ||
"Filips #1" = 15 | ||
"Jan #0" = 15 | ||
"Boudewijn #9" = 5 | ||
"Arnolf #3" = 5 | ||
"Lodewijk #3" = 5 | ||
"Robrecht #3" = 5 | ||
"Willem #2" = 5 | ||
"Diederik #1" = 5 | ||
"Gwijde #1" = 5 | ||
"Karel #1" = 5 | ||
"Antoon #0" = 5 | ||
"Abraham #0" = 0 | ||
"Alexander #0" = 0 | ||
"Alfons #0" = 0 | ||
"Andries #0" = 0 | ||
"Balthasar #0" = 0 | ||
"Bartholomeus #0" = 0 | ||
"Christoffel #0" = 0 | ||
"Constantijn #0" = 0 | ||
"Cornelis #0" = 0 | ||
"Daniël #0" = 0 | ||
"David #0" = 0 | ||
"Ernst #0" = 0 | ||
"Erwin #0" = 0 | ||
"Ewoud #0" = 0 | ||
"Floris #0" = 0 | ||
"Gabriel #0" = 0 | ||
"Godfried #0" = 0 | ||
"Hans #0" = 0 | ||
"Jacob #0" = 0 | ||
"Kasper #0" = 0 | ||
"Ludger #0" = 0 | ||
"Luuk #0" = 0 | ||
"Marinus #0" = 0 | ||
"Pieter #0" = 0 | ||
"Renate #0" = 0 | ||
"Rodolf #0" = 0 | ||
"Roeland #0" = 0 | ||
"Valentijn #0" = 0 | ||
|
||
"Margareta #3" = -15 | ||
"Maria #0" = -5 | ||
"Jeanne #0" = -1 | ||
"Matilda #0" = -1 | ||
"Beatrix #0" = -1 | ||
"Yolande #2" = -1 | ||
} | ||
|
||
leader_names = { | ||
Dampierre Deconinck | ||
Goethals | ||
Nevers | ||
Penen | ||
"Van Bellegem" "Van Gulik" | ||
"Van Herstal" "Van Leeuwergem" | ||
"Van Lichtervelde" "Van Nieuwland" | ||
"Van Oudenaarde" "Van Petershem" | ||
"Van Raveschoot" "Van Renesse" | ||
} | ||
|
||
ship_names = { | ||
Antwerpen | ||
"Boudewijn I" Brugge | ||
"De Vlaamse leeuw" | ||
Gent Guldensporenslag "Gwijde van Dampierre" | ||
Hasselt | ||
"Jacob van Artevelde" | ||
"Karel de Goede" "Kerel van Vlaanderen" | ||
Leuven | ||
"Manneken Pis" Mechelen | ||
"Pieter de Coninck" | ||
Schelde | ||
"Tijl Uilenspiegel" | ||
Vlaanderen | ||
} | ||
|
||
army_names = { | ||
"Leger van $PROVINCE$" } | ||
|
||
fleet_names = { "Vloot van $PROVINCE$" | ||
} |
18 changes: 18 additions & 0 deletions
18
CK2ToEU4/Data_Files/blankMod/output/common/countries/Bjarmia.txt
This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Original file line number | Diff line number | Diff line change |
---|---|---|
@@ -0,0 +1,18 @@ | ||
#Bjarmia | ||
|
||
graphical_culture = inuitgfx | ||
|
||
color = { 188 238 234 } | ||
revolutionary_colors = { 7 0 7 } | ||
|
||
|
||
historical_idea_groups = { | ||
trade_ideas | ||
economic_ideas | ||
quality_ideas | ||
spy_ideas | ||
defensive_ideas | ||
administrative_ideas | ||
diplomatic_ideas | ||
quantity_ideas | ||
} |
Oops, something went wrong.