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[gi] slightly increased voxel size as it seems to reduce specular noise
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PanosK92 committed Jan 3, 2025
1 parent e6e6a52 commit 28ebc47
Showing 1 changed file with 1 addition and 1 deletion.
2 changes: 1 addition & 1 deletion runtime/RHI/Vulkan/Vulkan_FidelityFX.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -496,7 +496,7 @@ namespace Spartan

// parameters
FfxBrixelizerGIInternalResolution internal_resolution = FFX_BRIXELIZER_GI_INTERNAL_RESOLUTION_50_PERCENT;
const float voxel_size = 0.05f;
const float voxel_size = 0.2f;
const float cascade_size_ratio = 2.0f;
const uint32_t cascade_count = 8; // max is 24
const uint32_t cascade_offset = 16; // 0 - 8 is for static, 8 - 16 is for dynamic, 16 - 24 is for static + dynamic (merged)
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