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BreakEternity.cs

A low-quality C# port of break_eternity.js - a solution for incremental games which want to represent numbers as large as 10^^1e308 and as 'small' as 10^-(10^^1e308). This is a sequel to break_infinity.js, the other library which maxes out at 1e1e308 ( https://github.com/Patashu/break_infinity.js ) and its C# port ( https://github.com/Razenpok/BreakInfinity.cs ).
Despite handling a wider range of numbers, execution time is comparable (within 2x/0.5x as fast as break_infinity.js in testing) and it has the same interface, so it can be used as a drop-in replacement for break_infinity.js and decimal.js.which want to deal with very large numbers (bigger in magnitude than 1e308, up to as much as 1e(9e15) ) and want to prioritize speed over accuracy.

Installation

Just drop BigDouble.cs and LRUCache.cs files into a folder of your convenience and use the BigDouble type instead of double in your program.

BigDouble

BigDouble is a double replacement for very veryyyy large numbers.

Special thanks:

obligatory SEO: number library, big number, big num, bignumber, bignum, big integer, biginteger, bigint, incremental games, idle games, large numbers, huge numbers

Talk to me, I'm lonely

https://discord.gg/wcqwNPpFqP

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A very bad C# port of break_eternity.js

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