We will update the following list after the paper is accepted.
- [2024-05-29] We have released our project page.
- [2024-05-29] We have uploaded our paper, EvaGaussians on arxiv
- Upload raw dataset
- Upload the blender file and scripts
- Upload the code
This source code is derived from multiple sources, in particular: gaussian-splatting, rpg_vid2e. We thank the authors for releasing their code.
@Article{kerbl3Dgaussians,
author = {Kerbl, Bernhard and Kopanas, Georgios and Leimk{\"u}hler, Thomas and Drettakis, George},
title = {3D Gaussian Splatting for Real-Time Radiance Field Rendering},
journal = {ACM Transactions on Graphics},
number = {4},
volume = {42},
month = {July},
year = {2023},
url = {https://repo-sam.inria.fr/fungraph/3d-gaussian-splatting/}
}
@InProceedings{Gehrig_2020_CVPR,
author = {Daniel Gehrig and Mathias Gehrig and Javier Hidalgo-Carri\'o and Davide Scaramuzza},
title = {Video to Events: Recycling Video Datasets for Event Cameras},
booktitle = {{IEEE} Conf. Comput. Vis. Pattern Recog. (CVPR)},
month = {June},
year = {2020}
}