Skip to content

Commit

Permalink
Update CHANGES.md
Browse files Browse the repository at this point in the history
  • Loading branch information
Owlet7 committed Oct 8, 2024
1 parent e84aa7a commit 162d4c5
Showing 1 changed file with 27 additions and 81 deletions.
108 changes: 27 additions & 81 deletions CHANGES.md
Original file line number Diff line number Diff line change
Expand Up @@ -3,9 +3,7 @@
<!--## [WIP](https://github.com/Owlet7/wadfusion/tree/HEAD)
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.1.0...HEAD)-->

## [WadFusion 1.1.0](https://github.com/Owlet7/wadfusion/tree/v1.1.0)
[**08 October 2024**](https://github.com/Owlet7/wadfusion/releases/tag/v1.1.0)

## [WadFusion 1.1.0](https://github.com/Owlet7/wadfusion/tree/v1.1.0)[08 October 2024](https://github.com/Owlet7/wadfusion/releases/tag/v1.1.0)
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.0.1...v1.1.0)
- Added support for the Master Levels rejects.
- Christen Klie's rejected levels (device_1.wad, cpu.wad, dmz.wad,
Expand Down Expand Up @@ -34,18 +32,14 @@
- Dropped Python 2 support.
- Updated the Windows executable to Python 3.13.0.

## [WadFusion 1.0.1](https://github.com/Owlet7/wadfusion/tree/v1.0.1)
[**30 September 2024**](https://github.com/Owlet7/wadfusion/releases/tag/v1.0.1)

## [WadFusion 1.0.1](https://github.com/Owlet7/wadfusion/tree/v1.0.1)[30 September 2024](https://github.com/Owlet7/wadfusion/releases/tag/v1.0.1)
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/v1.0.0...v1.0.1)
- Enabled Remix soundtrack in TNT Evilution.
- Fixed map names in LoR intermission scripts.
- Improved LoR HUD logic.
- Removed redundant localisation strings.

## [WadFusion 1.0.0](https://github.com/Owlet7/wadfusion/tree/v1.0.0)
[**22 September 2024**](https://github.com/Owlet7/wadfusion/releases/tag/v1.0.0)

## [WadFusion 1.0.0](https://github.com/Owlet7/wadfusion/tree/v1.0.0)[22 September 2024](https://github.com/Owlet7/wadfusion/releases/tag/v1.0.0)
[**Full Changelog**](https://github.com/Owlet7/wadfusion/compare/963b5f47e631494e0b55930ace8f286ccd377574...v1.0.0)
- Now that WadSmoosh has ended its development, forked and rebranded the project
under a new name — WadFusion.
Expand Down Expand Up @@ -133,30 +127,23 @@
<details>
<summary>WadSmoosh versions</summary>

## WadSmoosh 1.41
**31 December 2023**
## WadSmoosh 1.41 — 31 December 2023
- fixed SW*BRN1 -> SW*BRWN1 doom1 switch texture replacement


## WadSmoosh 1.4
**26 December 2023**
## WadSmoosh 1.4 — 26 December 2023
- Sigil II support, thanks to jdbrown
- Force graphical (larger) names in episode list
- Properly handle Ultimate Doom texture substitutions


## WadSmoosh 1.31
**16 August 2023**
## WadSmoosh 1.31 — 16 August 2023
- Add the "Ultra-Violence+" skill level from the Unity ports, which adds Fast
Monsters and the multiplayer-only weapon spawns to Ultra Violence difficulty
for additional challenge.
- Plutonia credits update thanks to Shockwave_S08: Dario and Milo Casali are
credited individually for the levels they were each the primary author of,
since more detailed credit information has come to light.


## WadSmoosh 1.3
**03 November 2020**
## WadSmoosh 1.3 — 03 November 2020
- Recognize the Unity-based official Doom port IWADs same as the BFG Edition
IWADs. The recently released GZDoom 4.5 properly supports the widescreen title
and intermission screen assets added to these IWADs back in September.
Expand Down Expand Up @@ -184,45 +171,33 @@
functions used. This requirement has been the case since the WadSmoosh 1.2
release, this change just makes it give a more comprehensible error message.


## WadSmoosh 1.26
**13 September 2020**
## WadSmoosh 1.26 — 13 September 2020
- Fix issue caused by 1.25's "don't extract PNAMES and TEXTUREx lumps" change
that broke MAP07 and Plutonia MAP30. After some investigation and technical
advice, reverting to the previous behavior of extracting PNAMES and TEXTURE1.


## WadSmoosh 1.25
**01 September 2020**
## WadSmoosh 1.25 — 01 September 2020
- Ultimate Doom + SIGIL should use FLOOR7_2 as the screen border graphic, all
other episodes should use GRNROCK.
- Fix REQUIEM.WAD SKY3 not appearing correctly; some subtle adjustments to
Doom 2 sky detection logic.
- No longer necessary to extract TEXTURE1 and PNAMES lumps from doom2.wad.


## WadSmoosh 1.24
**06 August 2020**
## WadSmoosh 1.24 — 06 August 2020
- Fixed texture replacements in Final Doom not working after level transitions.
(Case sensitivity issue with MapNames)
- Added clarification to readme about customizing Master Levels order.
- Xbox port secret levels now contribute to level count given at smoosh
completion.


## WadSmoosh 1.23
**04 August 2020**
## WadSmoosh 1.23 — 04 August 2020
- Fixed incorrect finale music for TNT and Plutonia.


## WadSmoosh 1.22
**01 August 2020**
## WadSmoosh 1.22 — 01 August 2020
- No Rest For The Living maps 04-08 should use hell sky (RSKY3) as per recent
change to the official Unity port.


## WadSmoosh 1.21
**25 July 2020**
## WadSmoosh 1.21 — 25 July 2020
- Safely clean up anything in pk3/ working subdirectory from any previous runs.
Only remove files that WadSmoosh has placed there. This prevents any issues
that could result from a previous run's files getting included into a new PK3.
Expand All @@ -235,9 +210,7 @@
about this, simply delete the file GENMIDI.lmp from the "res/" subdirectory
and re-run WadSmoosh, and you'll get the previous behavior.


## WadSmoosh 1.2
**17 July 2020**
## WadSmoosh 1.2 — 17 July 2020
- Fixed various issues with the ways certain user WADs defined custom skies for
Doom 2 levels. New, simpler ZScript-based detection and substitution logic
replaces the old ACS-based method.
Expand All @@ -253,62 +226,45 @@
8-bit so they work correctly with palette mods.
- Windows EXE uses latest 32-bit Python 3.7.8.


## WadSmoosh 1.16
**14 March 2020**
## WadSmoosh 1.16 — 14 March 2020
- TNT Evilution: Fixed a linecode typo for Ty Halderman's name.
- Added SIGIL 1.2 par times.


## WadSmoosh 1.15
**17 February 2020**
## WadSmoosh 1.15 — 17 February 2020
- This release fixes a switch texture error in SW1STARG, used once each in TNT
MAP15 and Plutonia MAP04. Before this fix those switches functioned, they just
looked out of place if you knew what the vanilla IWADs looked like.


## WadSmoosh 1.14
**05 January 2020**
## WadSmoosh 1.14 — 05 January 2020
- Correctly extract the new exit graphic in SIGIL 1.2
- Replaced the custom-made map author lumps with text data that uses GZDoom's
semi-recently-added author name display functionality.


## WadSmoosh 1.13
**04 August 2019**
## WadSmoosh 1.13 — 04 August 2019
- Fixed MAP02 par time


## WadSmoosh 1.12
**14 July 2019**
## WadSmoosh 1.12 — 14 July 2019
- Fixed Plutonia's animated waterfall textures sometimes not animating.


## WadSmoosh 1.11
**02 July 2019**
## WadSmoosh 1.11 — 02 July 2019
- Master Levels: fixed incorrect text and music at end of episode (cluster
number collision with Sigil)
- Master Levels: fixed skies for fistula and blacktwr
- Xbox secret levels: par times for sewers (2:30) and betray (2:00)
- Xbox secret levels: sewers exits to e1m2 instead of e1m1


## WadSmoosh 1.1
**01 June 2019**
## WadSmoosh 1.1 — 01 June 2019
- Full SIGIL support! Provide your own SIGIL.wad and (optionally)
SIGIL_SHREDS.wad and it will be included in the episode list. Please note
that the MP3 music in SIGIL_SHREDS.wad will add about 160MB to your PK3 IWAD.

- Fixed Python 2 support
- Added credits for SIGIL and omgifol python library
- Updated ENDOOM lump to mention Sigil
- On successful completion, log some information about the PK3 and wait
for an Enter keypress before quitting (and thus closing the window, if
you're not running from the command line).


## WadSmoosh 1.0
**19 May 2019**
## WadSmoosh 1.0 — 19 May 2019
- builds now have version numbers, let's call this 1.0
- added Theresa Chasar co-credit for E4M5, ATTACK.WAD and CANYON.WAD
- added map credit name lumps for Betray and Sewers (Xbox secret levels)
Expand All @@ -317,35 +273,25 @@
- better terminal output: announce wads found, episodes that will be in PK3,
prompt for Y before continuing


## WadSmoosh
**07 May 2019**
## WadSmoosh — 07 May 2019
- Fixed Master Levels MAP21 (Bad Dream) credit image not appearing.
- Used PNGcrush to reduce size (25kb) of included graphic lumps.


## WadSmoosh
**05 May 2019**
## WadSmoosh — 05 May 2019
- Windows exe now uses Python 3.7.3
- "Xaser ordering" for Master Levels is now the default
- Small change to work a bit better with GZDoom4's recent localization efforts
- Map credit images for intermission screen


## WadSmoosh
**11 May 2018**
## WadSmoosh — 11 May 2018
- separate Final Doom intermission music


## WadSmoosh
**29 April 2018**
## WadSmoosh — 29 April 2018
- Fixed missing par times for Thy Flesh Consumed
- Don't show par times for E1M10 and MAP33
- Fixed incorrect music for E1M10
- If user provides BFG Edition Doom2.wad, use the level names from that
("IDFKA", "Keen") instead of the original names


## WadSmoosh Initial Release
**11 August 2016**
## WadSmoosh Initial Release — 11 August 2016
</details>

0 comments on commit 162d4c5

Please sign in to comment.