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bump v0.6.7 #267
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bump v0.6.7 #267
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Global fog effect added with high fog Remove debug method for fog.
Replace cross with crossProduct method
correct error messages for unsupported browsers
…onment (#254) fix sky Rendering error in the IMAC environment.
Add tags to entity to check for any changes in the bound, and optimize the repeated calculation of the bound
1. Supports MeshCollider; 2. Expand attribute animation to support more attribute curves and fix bugs in clone PropertyAnimation; 3. After picking up the UI from the GUI, it no longer penetrates into the 3D space to pick up 3D objects; 4. Support GUI for adaptive scaling based on screen size; 5. Fix a bug caused by UI Image switching to sprites belonging to different atlases in the GUI. 6. Fix bug: MeshRender clone; 7. Added API (getBaseColor) for material to obtain references to baseColor; 8. Improve the clone method of UnLitMaterial; 9. Fix errors of SphereColliderShape.ts 10. decoration errors of experimentalDecorators
Fix projection error in ortho & orthoOffCenter
add grass system fix render pass frame time wrong fix grass segment fix pbr shader fix clear coat lighting specular fix clear coat lighting specular fix grass size and vertex animation fix grass size and vertex animation fix muilt layer clearcoat fix clear coat shader add physic car sample add terrain sample change collect render node add lambert material commit gpu buffer by buffer mapasync fix shadow render node fix point shadow remove ssh chore transform fix fog shader. fix pbr metallic map and ao map add draw call sample fix shadow maping at mac error fix transform notifyLocalChange error fix instanceDraw fix pbr color fix change material not use
fix geometry repeat init change uuid to instanceID change transform update remove doc back stop
add graphic sample
fix light enable fix light cast shadow
X-OldGentleMan
approved these changes
Jul 29, 2023
Codeboy-cn
approved these changes
Jul 29, 2023
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0.6.7 (2023-07-28)
Bug Fixes
Features
Performance Improvements