Rebalance stats of items in the Vanilla Expanded serie.
- Halberd
- Armor penetration from 70% to 30%
- Shovel
- Mining speed from +15% to +5%
- Plant harvest yield from +15% to +5%
- Handle damage from 8 to 6
- Head damage from 15 to 10
- Wrench
- Construct success chance from +15% to +5%
- Fix broken down building success chance from +15% to 5%
- Shred mechanoids efficiency from +15% to +5%
- Shred mechanoids speed from +15% to +5%
- From 6.26 to 4.7 DPS
- Cleaver
- Cooking speed from +15% to +5%
- From 7.16 to 5.38 DPS
- Scalpel
- Medical tend quality offset from +10% to +3%
- Medical potency from +15% to +5%
- Pickaxe
- Mining speed from +33% to +8%
- Hammer
- Construction speed from +33% to +8%
- Construct success chance from +25% to +6%
- General labor speed from +10% to +3%
- Axe
- Plant work speed from +33% to +5%
- Combat knife
- DPS from 8.29 (between spear and longsword) to 7.09 (between shiv and gladius)
- Crossbow
- Reduced armor penetration from 66% to 20%
- Shiv
- DPS from 8.00 (between spear and battle axe) to 7.07 (between knife and combat knife)
- Street lamp
- Base consumption to 60 (from clean vanilla expanded)
- Radio
- Mood effect from 3 to 2 (from clean vanilla expanded)
- Modern chair
- Comfort to 0.9 (from clean vanilla expanded)
- Cost +1 component (from clean vanilla expanded)
- Stone campfire
- Reduced fuel consumption rate by 50% (half of normal campfire)
- Reduced heat/second by ~25%
- Leather armor
- Move speed -0.08
- Sharp armor reduced from 0.55 to 0.45
- Cold insulation from 0.9 to 0.2
- Ravager armor
- Move speed -0.10
- Sharp armor reduced from 0.58 to 0.50
- Cold insulation from 1.06 to 0.3
- Leather helmet
- Sharp armor reduced from 0.42 to 0.35
- Jarl Cape
- Cold insulation from 1.9 to 1.1
- Royal Fur Coat
- Cold insulation from 1.7 to 1.0
- Advanced vest
- Move speed -0.12
- Light plate armor
- Move speed from -0.12 to -0.20
- Plate shoulderpads
- Move speed -0.05
- Wooden armor
- Move speed -0.20
- Pelt Coat
- Cold insulation from 1.8 to 0.9 (still 0.3 more than duster)
- Tribal kilt
- Cold insulation from 0.55 to 0.2 (same as vanilla pants)
- Heat insulation from 0.55 to 0.15 (still x2 vanilla pants)
- Tribal poncho
- Cold insulation from 0.55 to 0.5
- Heat insulation from 0.55 to 0.5
- Jumpsuit
- Armor reduced from 0.32 to 0.25
- Work speed from +10% to +5%
- Jeans
- Armor reduced from 0.32 to 0.25
- Chefs uniform
- Armor reduced from 0.28 to 0.2
- Military jacket
- Mental break threshold -10% to -5%
- Overalls
- Plant work speed from +10% to +5%
- Plant harvest yield from +10% to +5%
- Animal gather speed from +10% to +5%
- Animal gather yield from +10% to +5%
- Fleece shirt
- Plant work speed from +10% to +5%
- Plant harvest yield from +10% to +5%
- Animal gather speed from +10% to +5%
- Animal gather yield from +10% to +5%
- Chefs Uniform
- Cook speed from +15% to +5%
- Butchery speed from +10% to +5%
- Builder's jacket
- Construction speed from +10% to +5%
- Construction success chance from +10% to +5%
- Doctor scrubs
- Medical surgery success chance from +15% to +5%
- Medical tend quality from +10% to +5%
- Lab coat
- Research speed from +10% to +5%
- Drug speed from +10% to +5%
- Sheriff shirt
- Negotiation ability from +15% to +10%
- Apron
- Work speed from +10% to +5%
- Labor speed from +10% to +5%
- Large passive cooler
- Increased min. temperature from -5° C to 12° C
- Heavy crossbow
- Increased range from 18 to 24
- Reduced armor penetration from 86% to 25%
- Reduced damage to 22
- Claymore
- Increased weight to 2.0
- Heavy mace
- Increased weight to 2.0
- Surgical table
- Removed cleanliness malus
- Research counter
- Increased construction cost (+ 10 gold)
- Large machining table
- Reduced work speed from 150% to 125%
- Large smithy table
- Reduced work speed from 150% to 125%
- Large stove table
- Reduced work speed from 150% to 125%
- Large tailor table
- Reduced work speed from 150% to 125%
- Electric stone cutter table
- Reduced work speed from 150% to 125%