Support 2nd UV map, file import logic optimization #256
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This PR include many updates:
Here
AUMCV
is the name of the assetTexture
defined somewhere else. The output should not be like "AUMCV.dds" as it was before.2. When exporting w3x, the Include sections for texture xml will only be generated when the option "Create texture xml files" is on.
3. Shader property: Material.edge_fade_out changed to float. Added shader property:
DamagedTexture
4. Support 2nd UV maps! #32 . However this is still not perfect since the user need to switch manually between them.
6. Optimize the file import logic: it will find containers/hierarchies with certain bibber naming format(i.e., _CTR, _HRC, _SKN). When loading animations, it will also look for the armatures in the current scene.
7. Fix a bug when opening multiple files with same mesh name. The bug is because that blender will automatically append ".001 .002" suffix to the newly created meshes, which makes it wrong when finding corresponding armatures.