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Dink Smallwood HD port for the Playstation Vita

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Dink Smallwood HD

-- To just download working versions to play Dink Smallwood:

Visit https://www.rtsoft.com/pages/dink.php for installers for Windows, Mac, iOS, Android

-- How to compile and run the source to create dink.exe on Windows using Visual Studio 2017:

  • First, be able to compile and run the proton example RTSimpleApp. More info at www.protonsdk.com on installing and setting up proton
  • Move the RTDink directory checkout to a sub directory of your proton dir. (it works exactly like a proton example)
  • Sign up at fmod.com and download FMod Studio for Windows. Unzip to \shared\win\fmodstudio, so you should have a proton\shared\win\fmodstudio\api dir, etc.
  • Install Visual Studio 2017 (Community version works fine and is free) and open RTDink\windows_vs2017\iPhoneRTDink.sln
  • By default, Proton SDK's main.cpp is setup to compile for iPhone most likely. Assuming you'd rather not have an iPhone build, search the project for "//WORK: Change device emulation here" and right under that, change it from string desiredVideoMode = "iPhone Landscape"; or whatever it was to "string desiredVideoMode = "Windows"; instead. (this is where you can emulate many devices and sizes)
  • Set the profile to "Release GL" and "Win32". (or "Debug GL" is ok too) Compile. If it worked, you should have a dink.exe created in DinkHD/bin.
  • Install DinkHD from rtsoft.com. (most media is not included on here, so this is a way to get it..) Overwrite its dink.exe and fmod.dll (as that is probably different now) with your new one. It should run!
  • To build the HTML5 version, check out https://www.rtsoft.com/wiki/doku.php?id=proton:html5_setup

Use the "Debug GL" or "Release GL" solution configuations in 32 bit. Debug GL 64 bit is also setup (just to test - as I actually don't package a 64 bit version for Windows, just iOS)

--- Have a bugfix or patch?! Please send it over to Seth! Please note that any submission (code, media, translations, ect) must be 100% compatible with the license as listed in the source license

See script/installer/readme.txt for what's new info.

-- Note about various ports

  • While this is the source code used for the mobile versions too, not everything is included to build those versions

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  • C++ 75.9%
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