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Update English Lang Files For Module Nomi-CEu
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Now Up To Date with Commit Nomi-CEu/Nomi-CEu@ea9d4ca

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nomi-ceu-management[bot] committed Jul 9, 2024
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4 changes: 2 additions & 2 deletions nomi-ceu/assets/questbook/lang/en_us.lang
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Expand Up @@ -3422,7 +3422,7 @@ nomifactory.quest.normal.db.1018.desc=The §aME Controller§r acts as the `brain

# db 1019 of mode normal
nomifactory.quest.normal.db.1019.title=Automating Draconic Evolution Fusion
nomifactory.quest.normal.db.1019.desc=You're going to craft a LOT of stuff using §bDraconic Evolution §6Fusion§r. Therefore, a way to automate it is crucial.%n%nFirst, place an §6Item Laser Relay§r on each §aInjector§r, one on the §aCore§r, and one on an §aItem Interface§r. You'll notice that you will need 2 more item lasers than your amount of Injectors.%n%nConnect them all to the Item Interface with your §6Laser Wrench§r. Pretty much, just click on one of the lasers, and click on your Item Interface.%n%n§eOne important thing to note is that lasers appear to be "placed" on a particular block but they will interact with all adjacent (non-laser) blocks.§r %n%n§cWarning: be careful not to place a second laser on a laser network adjacent to the network's Item Interface. This will immediately crash your game because it creates a cycle in the network. You will have to either restore from backup or edit the level.dat directly to remove the block to play again.§r%n%nUse the §6Compass§r to change the Laser on the core's piority to 1. %n%nFinally, place the §aRedstone Clock§r next to the core. %n%nYou also need to setup some mechanism to take the finished item out of the core. A Phantomface works well here, as it will only output the output item, and not the input item.%n%nImport into the Item Interface. You can use the Extended Processing Pattern Terminal and an Interface with Blocking Mode to do this.
nomifactory.quest.normal.db.1019.desc=You're going to craft a LOT of stuff using §bDraconic Evolution §6Fusion§r. Therefore, a way to automate it is crucial.%n%nUsing §bPackagedDraconic§r, Draconic Fusion recipes can be easily automated through PackagedAuto. To get started, place a §6Fusion Package Crafter§r next to an §6Unpackager§r and surround it with §6Marked Fusion Crafting Injectors§r like a normal Fusion setup. Then, you can handle recipes through the Unpackager just like any other PAuto setup.

# db 1020 of mode normal
nomifactory.quest.normal.db.1020.title=Auto Chisel
Expand Down Expand Up @@ -6588,7 +6588,7 @@ nomifactory.quest.expert.db.924.desc=The §aME Controller§r acts as the `brain'

# db 925 of mode expert
nomifactory.quest.expert.db.925.title=Automating Draconic Evolution Fusion
nomifactory.quest.expert.db.925.desc=You're going to craft a LOT of stuff using §bDraconic Evolution §6Fusion§r. Therefore, a way to automate it is crucial.%n%nFirst, place an §6Item Laser Relay§r on each §aInjector§r, one on the §aCore§r, and one on an §aItem Interface§r. You'll notice that you will need 2 more item lasers than your amount of Injectors.%n%nConnect them all to the Item Interface with your §6Laser Wrench§r. Pretty much, just click on one of the lasers, and click on your Item Interface.%n%n§eOne important thing to note is that lasers appear to be "placed" on a particular block but they will interact with all adjacent (non-laser) blocks.§r %n%n§cWarning: be careful not to place a second laser on a laser network adjacent to the network's Item Interface. This will immediately crash your game because it creates a cycle in the network. You will have to either restore from backup or edit the level.dat directly to remove the block to play again.§r%n%nUse the §6Compass§r to change the Laser on the core's piority to 1. %n%nFinally, place the §aRedstone Clock§r next to the core. %n%nYou also need to setup some mechanism to take the finished item out of the core. A Phantomface works well here, as it will only output the output item, and not the input item.%n%nImport into the Item Interface. You can use the Extended Processing Pattern Terminal and an Interface with Blocking Mode to do this.
nomifactory.quest.expert.db.925.desc=You're going to craft a LOT of stuff using §bDraconic Evolution §6Fusion§r. Therefore, a way to automate it is crucial.%n%nUsing §bPackagedDraconic§r, Draconic Fusion recipes can be easily automated through PackagedAuto. To get started, place a §6Fusion Package Crafter§r next to an §6Unpackager§r and surround it with §6Marked Fusion Crafting Injectors§r like a normal Fusion setup. Then, you can handle recipes through the Unpackager just like any other PAuto setup.

# db 926 of mode expert
nomifactory.quest.expert.db.926.title=Auto Chisel
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