Base framework for all NitroPlum games. Written in Haxe + Heaps.
- Game architecture providing better performance and less cluttered code. Uses Echoes ECS.
- In-game editor tools. Toggle with
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; - Uses these bindings : https://github.com/nspitko/hlimgui
- May need to compile IMGUI using Visual Studio Code;
- Drop .Aseprite files directly into the Res directory.
- Easy input mapping for controllers and keyboards.