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Original file line number | Diff line number | Diff line change |
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@@ -1,11 +1,23 @@ | ||
#version 450 | ||
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layout (binding = 0) uniform Camera { | ||
float dpi; | ||
float fov; | ||
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vec2 location; | ||
vec2 window; | ||
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mat4 model; | ||
mat4 view; | ||
mat4 projection; | ||
} camera; | ||
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layout (location = 0) in vec2 in_position; | ||
layout (location = 1) in vec4 in_color; | ||
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layout (location = 0) out vec4 out_color; | ||
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void main() { | ||
gl_Position = vec4(in_position, 0.0, 1.0); | ||
gl_Position = camera.projection * camera.view * camera.model * vec4(in_position, 0.0, 1.0); | ||
out_color = in_color; | ||
} |
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