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Merge pull request #486 from Nashet/ver.0.20
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Ver 0 20
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Nashet authored May 14, 2018
2 parents 8dfe308 + 49575b7 commit 661b3a6
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Showing 165 changed files with 22,948 additions and 320 deletions.
1 change: 1 addition & 0 deletions .gitignore
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Expand Up @@ -31,6 +31,7 @@ sysinfo.txt
*.apk
*.unitypackage
/[Rr]eleases/
/[Ss]creens/
/[Rr]eserv/

# my edits
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40 changes: 40 additions & 0 deletions Assets/ArmiesSelectionWindow.cs
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using Nashet.UnityUIUtils;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;

namespace Nashet.EconomicSimulation
{

public class ArmiesSelectionWindow : DragPanel
{
[SerializeField]
private Text caption;

private static ArmiesSelectionWindow thisObject;
public static ArmiesSelectionWindow Get
{
get { return thisObject; }
}

private void Start()
{
//base.Start();
thisObject = this;
Hide();
GUIChanger.Apply(gameObject);
}

public override void Refresh()
{
if (Game.selectedUnits.Count == 0)
Hide();
else if (Game.selectedUnits.Count == 1)
caption.text = "Selected 1 army";
else
caption.text = "Selected " + Game.selectedUnits.Count + " armies";
}

}
}
13 changes: 13 additions & 0 deletions Assets/ArmiesSelectionWindow.cs.meta

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10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Materials/3DText.mat.meta

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10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Materials/Province.mat.meta

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10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Prefabs/Unit.prefab.meta

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10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Prefabs/UnitPanel.prefab.meta

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10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Shaders.meta

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66 changes: 66 additions & 0 deletions Assets/EconomicSimulation/Resources/Shaders/3DText.shader
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// Unity built-in shader source. Copyright (c) 2016 Unity Technologies. MIT license (see license.txt)

Shader "GUI/Text Shader2" {
Properties{
_MainTex("Font Texture", 2D) = "white" {}
_Color("Text Color", Color) = (1,1,1,1)
}

SubShader{

Tags{
"Queue" = "Transparent"
"IgnoreProjector" = "True"
"RenderType" = "Transparent"
"PreviewType" = "Plane"
}
Lighting Off Cull Off ZWrite Off Fog{ Mode Off }
//Lighting Off Cull Off ZTest Always ZWrite Off
Blend SrcAlpha OneMinusSrcAlpha

Pass{
CGPROGRAM
#pragma vertex vert
#pragma fragment frag
#pragma multi_compile _ UNITY_SINGLE_PASS_STEREO STEREO_INSTANCING_ON STEREO_MULTIVIEW_ON
#include "UnityCG.cginc"

struct appdata_t {
float4 vertex : POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_INPUT_INSTANCE_ID
};

struct v2f {
float4 vertex : SV_POSITION;
fixed4 color : COLOR;
float2 texcoord : TEXCOORD0;
UNITY_VERTEX_OUTPUT_STEREO
};

sampler2D _MainTex;
uniform float4 _MainTex_ST;
uniform fixed4 _Color;

v2f vert(appdata_t v)
{
v2f o;
UNITY_SETUP_INSTANCE_ID(v);
UNITY_INITIALIZE_VERTEX_OUTPUT_STEREO(o);
o.vertex = UnityObjectToClipPos(v.vertex);
o.color = v.color * _Color;
o.texcoord = TRANSFORM_TEX(v.texcoord,_MainTex);
return o;
}

fixed4 frag(v2f i) : SV_Target
{
fixed4 col = i.color;
col.a *= tex2D(_MainTex, i.texcoord).a;
return col;
}
ENDCG
}
}
}
10 changes: 10 additions & 0 deletions Assets/EconomicSimulation/Resources/Shaders/3DText.shader.meta

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