This repository has been archived by the owner on Jul 22, 2024. It is now read-only.
Releases: MozillaReality/unity-webxr-export
Releases · MozillaReality/unity-webxr-export
v1.6.0
v1.5.0
v1.4.0
- New Input system with multi-platform support for WebVR and Unity XR Inputs.
- Added support for Button and Axis Inputs.
- Updated documentation for project setup and rapid in-editor VR testing.
- Updates scene to use baked lighting for better performance.
v1.3.0
v1.2.0
- Added keyboard and mouse controls for navigating scenes on desktop
- Upgraded WebVR Polyfill, for improved mobile support, which supports new Sensor APIs in Chrome
- Major refactor to camera controls in Unity, for ease of development and maintenance
v1.1.0
- Added client-side Telemetry collection (anonymous usage statistics, performance metrics, and JavaScript errors) to the Mozilla Mixed Reality team.
- Added a "Developer Privacy Notice" for Telemetry data collection.
- Added new developer documentation page for "Disabling Telemetry".
- Improved developer documentation page for "Adding Google Analytics".
- Fixed the
WebVRCamera
script to usetransform
components, respecting the camera's view matrix.
v1.0.2
- Added a configurable keyboard shortcut for entering/exiting VR mode.
- Improved demo scene with a background sound track.
- Added controller support in Unity's Editor mode.
- Added support for Chrome's WebVR Origin Trial (on GitHub Pages subdomains), enabling the WebVR on Chrome for Android and Chrome Canary for Windows.
- Fixed compatibility issues in Chrome Canary.
- Fixed "Maximum call stack size exceeded" error on mobile preventing the user from entering VR mode.