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feat(opensauce, halo1, rasterizer): utilize ReShade API for new post-processing API
#54
opened May 28, 2023 by
BinToss
Make CE Shader file paths relative and/or prefer local over global
#47
opened Jan 28, 2021 by
BinToss
The GameSpyOpen extracted from fork/experimental is missing required files
#45
opened Dec 31, 2020 by
BinToss
Preprocess maps' embedded effects to temporarily disable unused framebuffers
#44
opened Nov 12, 2020 by
BinToss
Allow OS's DLL to work on any of the three classic branches of Halo:CE for Windows
enhancement
New feature or request
#33
opened Jun 26, 2020 by
BinToss
Detect game resolution and aspect ratio, then initialize post-processing surface to those values
#32
opened Jun 26, 2020 by
BinToss
Tweak OS-Tool Lightmap-Ex pipeline
enhancement
New feature or request
#31
opened Jun 26, 2020 by
BinToss
Increase Lightmap Sets and Sky Sets from 64 to 512
enhancement
New feature or request
#30
opened Jun 26, 2020 by
BinToss
Fix netcode bridge, allowing perfct client-server/server-client synchronization.
enhancement
New feature or request
#28
opened Jun 26, 2020 by
BinToss
Improve identification of OS-modified tags
enhancement
New feature or request
#20
opened Mar 24, 2020 by
BinToss
Some HCE post processing settings are reset when the overlay menu is opened.
bug - legacy
Something was already broken
bug
Something isn't working
#19
opened Mar 24, 2020 by
BinToss
Add toggle for HCE FOV slider snapping
enhancement
New feature or request
#18
opened Mar 24, 2020 by
BinToss
Disallow out-of-order markers in gbxmodel tags in OS Guerilla
enhancement
New feature or request
#17
opened Mar 24, 2020 by
BinToss
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