An experimental Sokoban-esque puzzle game developed using Rust and SDL2. Very much a WIP. 👷
The objective is to move the colored blocks into the line of sight of a matching eye.
If compiling for the first time, first pull the SDL2 dependencies for the project via:
$ make lib
This will download the SDL2 libraries in a new lib
folder.
To launch the project in development mode, run
$ make dev
Music composed by Kevin MacLeod.