2D Game Development Assignment 2 for first year applied computing.
Brief: Create a tile-based 2D platformer using the Unity game engine. At a minimum the mechanics should include running, jumping and climbing. There should be at least one enemy type and three hazard types in the game. The game should have at least three scenes: welcome, the game iteself, and game over screens.
Music Level 2 = Unsettling Status by Martijn de Boer (NiGiD) (c) copyright 2019 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/NiGiD/59617 Ft: Javolenus, Music level 1 = Dream on me by Stefan Kartenberg (c) copyright 2018 Licensed under a Creative Commons Attribution Noncommercial (3.0) license. http://dig.ccmixter.org/files/JeffSpeed68/58983 Ft: Javolenus