Releases: Metriximor/CivVictoria3
Releases · Metriximor/CivVictoria3
0.1.1
What's Changed
New Contributors
Full Changelog: 0.1.0...0.1.1
What's Changed
- Gitignore setup by @Metriximor in #3
- convert png to dds script by @Metriximor in #4
- convert png to dds by @Metriximor in #5
- add stone and wood tiers by @Metriximor in #7
- Hooters treaty by @icyski in #8
New Contributors
Full Changelog: https://github.com/Metriximor/CivVictoria3/commits/0.1.1
0.1.0 Initial Pre-release Version
Initial pre-release (#9) * genso male clothes * Add Lambat flag * Add Lusitan and Lambatan names * added four genso clothes, removed white hte clothes * Add lambat's states * smal change * deleted the white again * Add banyough and fix oceans * Add AkJanklin * trait * Added mery * k * Add flags * Make djani'hweh font color white * Fix Topaz, fix gensokyo flag * Add basic hubs to be able to edit the map * Fix a few roads in Truidencia, fix Mine anchor hubs * almost no change * added gensokyojin names * not finished kapre suit * entente heritage. might change it to augustan as they were split off from there i am told * road work ahead? sure hope it does * ee * kova * hm * Add amaterasu's shore and fix KOV releasable * fun new script toys to play with * Add city and ports to map_data, along with a bunch of scripts * Add unique player dnas script * Add cultures to nations * Add bezism and rhayatshola * add various characters to lambat and mehry * add tshola the demonic god * e * stat * Add skill trait icons * Add city names and script to generate them * add new city names in truidencia * three slim and three wide * no hat variants * blue * yes * half naked * dds * gene clothes * Clothes, logo, icons, character trait icons, city names * Make it so pops are correctly displayed side by side equally * more base skins + clothed versions of previous * Add localization for skill traits * Add civ skill traits localization * non vanilla skins * 4 official 4 unofficial genes * tweak ? * Add all the clothes entities so they actually show up ingame * Fixed genes for renamed non official skins * Add it for female slim bodies too * glass and sand * Add state_details script * Add new buildings! * Add employment * Add experience factory and recipes and goods * biomes * Add resources to existing states, based on a biome map and rules. Still need to add traits tho * farms * Density based population algorithm * Add subsistence farms and construction sector * Move sand pit to resources, make tree farms actually show up ingame * Add Bezist government and Yoahtl culture * Make construction centers actually be buildable * Add state trait icons * Add state traits to states * d * Add out of bound states * Add construction costs to buildings * Add initial law fix a few production methods * mass amount of norwegian names * small tweak * idk if this even changed anything * emblem * Add yoahtl core states * Add Yoahtl, and buy packages are WIP * Add basic farms, and food needs * Add more needs, make employment have shares, a bunch of other stuff * Add government administrations * Programmatically add gov admins to every capital state * roads and stuff that annoyed me * Add Sand pits * testing country stuff * wolken terrain, rivers * mmm * stinky snowy where you all crayon claimed * kova and bits * goofy ah editor crashed * forgor to upload * remove clothed" if possible but i cant find where * mmm localization states * m * :rose: * kova rose * Change state name of czechia to flortl * Rework some scripts, fix Kallos * some CE * Fix clothes gfx * Add kallosian colors * kallos flag and fixed genso flag * kallosian state fix and some IP snow * chouwa fox flag bc i can * kova flag new * small yoahtl state fix? * names and flag tweak, fixed some rivers * pre-work for a few new countries * pavia groundwork + more alenarith states * griffinian name list. NEEDS STUFF, that goes for pavian, both yoahtlan and mehri!! * how a namelist should look * added kallosian, mass amounts of tweaks * i dont get why clothes dont display * moved * zuri is still missing * please work. new clothes + zuri * 1 * clothes * added transylvania * Add Kallosian states * my game crashed lol * Fix 00_states.txt formatting * states * put civ gov on top * pavian, griffin, augustan + states * flag * edit states * clothes * Added exe file to automatically execute stuff, very cool, also fixed python scripts * Oops forgot to commit the .exe ahah * Fix little mistake with deletion when file doesn't exist * exe updated * states * Delete stuff that shouldn't be committed * flags * localization. tried to make a dynamic flag work, failed to do so * . * Add little fix for missing output folder * not 100% sure what has changed * localization fix. country colour fix * paint * states * roads * nara basework. * messing around * added nara states * . * Update 00_states.txt * . * no change } * states+prov tweak * painted mery and more * pavian names * road * Change the way the script works * added nara. * Changed to black python formatter instead of the awful default one, also made a few changes to the script themselves and error handling, formatted states.json folder, we probs should automate this * nar :+1: * nara flag * nra -> nar * mta blue nara white * Added city hub name generation to exe, changed from pickle to msgpack, speeds should improve * slight fix to kova * Add localization and hub placement to states, very cool * cocoa farm icon texture * change the way locators are handled * transylvania flag and state * Major rework of the coastlines * gitignore * CDM * added danzilonan and cortesian cultures * aurellia * . * change roads and railroads of Lusitania * Fix characters wearing their culture clothes when they shouldn't * Add starting relationships, and just wip implementation of treaty of santiago * Add the event that annexes aurellia * minor fixes to the treaty of santiago * Add bazariskes question skeleton and fix land shadow mask * Add yoahtl lake and achelous lake (icarus) * add army group laws * Add icons for army model laws, add icons for historical, add localizations, change disarmed bonuses and drawbacks * Add bureaucracy laws * Add Lusitania and truidencia flavor text * law icons * Add law system laws * sum state tweaks * Fix cortesian culture missing, rename examplian to Non Religious, add Septembrians * economic icons * Add new economic system * Add modifier types and improve localization. pop type loc icons too * testing some icons. fixed hte culture primary to truidencian and thruitt secondary * . * no change * 4 slim 1 armour * dds * forgot the suit dds * Update 95_genes_clothes_portrait2d.txt * make the portrait generation into a executable * Hooters treaty (#8) * Hooters treaty I started some of the work on the hooters treaty from CivMC, im mainly doing this because I want to make sure this is how I do things before I make mega edits * The stuff I did in VC adds more to Genso and Truidencia treaty, and finishes the event * The actual thing Hooters treaty, added and fixed * Me when the uhh Bottom text, no changes made just testing * pavia clothes? * flags that may or may not work because I cant start a new savegame * more flags * three new clothes + bunch of flags * medi formable nation * esta * flag+clothes * fix estalia * moloka + hispania flags * iria! * Added Alenaryth Oriente strait connection for troop transport * Update to 1.3.1 victoria 3 * Irian leaders skins and generals * added the imperial pavian flag * added groundwork for meracydia * small culture fix * non working barebones packaging script * . * fix package script to actually work --------- Co-authored-by: Zeldrin <[email protected]> Co-authored-by: icyski <[email protected]>