Releases
1.4.0
Recompilation of existing mods MANDATORY
Fix multi purchase for custom ShopItem handling not set
Fix buyable state causing crash for custom implemented ShopItem purchase
Fix GamePart can't be blocked from being installed using installBlocked
Fix part with no bolts not considered bolted
Allow public access to maxTightness property of GamePart
Add extension methods to check a list of Parts for their PartEvent.Type state
Implement ability to remove event listener from part
Return class when adding event listener instead of just the action added
Initial Release of (new) ReplacedGameParts functionality (Considered ULTRA BETA!)
Add FSM Component to parts, containing relevant variables of a part
Don't show instant install debug when player in car
Trigger bolted/unbolted action for ReplacedGameParts when part has no bolts
Remove unreliable/issues causing globalCache for GameObjects
Add constant for name of FSM added by FsmPartData
Enable removalFsm if disabled before sending uninstall event
Add id property to GamePart class
Use Serializable Vector3 & Quaternion classes instead of struct in PartSave class
Add saveFileName constant to ReplacedGameParts class
Fix removing block from original parts without checking if all new parts are uninstalled
Add id & mod parameter to ReplacedGameParts constructor
Implement GamePart save class
Implement ReplacedGameParts saving functionality
Implement ReplacedGameParts load functionality
Implement PartEventListener collection allowing removal of a PartEventListener while the collection is being invokes
Cleanup ReplacedGameParts savefile on new game
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