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1.1.0

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@MarvinBeym MarvinBeym released this 01 Aug 15:17
· 168 commits to master since this release
eeb55f6

Please note that this release may have undetected bugs.
I'ts very likely mods available up until now, using older version may not work with this version. (Untested)

  • Improve caching, allows finding inactive objects
  • Add utility method for checking if throttle is down
  • Remove usage of variable devMode no longer available in newer MscLoader versions
  • Add Helper method for retrieving Gameobject from a PlayMakerFSM object
  • Add Helper method for finding an FSM object on a GameObject
  • Add float.Map extension method
  • Fix code styling
  • Update AssetBundle
  • Add Box of parts functionality
  • Add Kit of parts functionality
  • Replace AddXYZMono method with AddXYZBehaviour and mark previous as obsolete
  • Implement handling of Kit & Box functionality
  • Load assets in menu
  • Add settings option to toggle instant install debug functionality (only when compiled as debug)
  • Allow using path search for retrieving from cache (Just like GameObject.Find("ABC/XYZ"); allows)
  • Restructure internal shop code
  • Empty the shopping cart when opening the shopping interface
  • Close games OptionsMenu when closing shoppng interface
  • Add ability to add Kit & Box as shopping items
  • Fix updating shop part count of ModItem
  • Fix bug preventing parts from being moved once installed (like driving car)
  • Implement PaintingSystem
  • Add class "DerivablePart" for easier deriving of the "Part" class
  • Fix trigger preventing installation of part (not showing "Install part" text) when uninstallWhenParentUninstalls is disabled for the part
  • Rename main class to match the mod's/api's name.