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Releases: MEEPofFaith/prog-mats-java

v24.1 - Minor Things

11 May 01:21
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Just gonna publish some things before working on Erekir port.

  • Ballistic missile animation looks better
  • Optimize Popeshadow draw code
  • Optimize the loading of Arbalest and Sergeant
  • Optimize minigun spin-up/spin-down/reload
  • Miniguns no longer have horrendous overlapping shadows
  • Fix #19

v24.0 - Modular Turret

03 May 08:39
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  • Mod rename
    • The name has been changed to "Progression Ministry." At least it sounds a bit more sensible than "Progressed Materials" and still keeps the acronym of PM.
  • Modular Turrets
    • Large bases, customize what you want to put in it by constructing modules.
    • 3 Tiers
      • Council - 5x5: 8 small + 1 medium
      • Congress - 7x7: 8 small + 4 medium + 1 large
      • Pantheon - 9x9: 16 small + 5 medium + 4 large
    • Modular Chaos
    • Module Construction
    • 18 different modules
      • I am too lazy to list them
  • Eruptor Rework
    • They draw a line instead of moving an area around, so that they create less of a fire hazard as well as are more balanced.
      • As a result, Inferno was removed.
    • Eruptor Rework (I cut this so perfectly you can't tell it doesn't loop unless you look closely at Blaze to the right.)
  • Other things
    • Hydroconveyor resprite: It looks a ton better now.
      • Hydroconveyor Resprite
    • Miniguns now have smooth animation.
      • Better Minigun Animations
    • Apotheosis now homes based on distance to the beam position
    • Some more funi with the fart setting. :)))
    • Bug fixes:
      • Various issues of missing stats in the information of some turrets.
      • Sandbox nuke did not violently explode when destroyed.

v23.7 - Fix a Bug

27 Apr 05:03
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hahaha nothing major
nothing major at all

v23.6 - Make enabling the Everything Gun and God Unit an option.

09 Feb 04:04
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Save on some data, since those can use a lot, especially with many mods enabled.
everything is disabled

When disabled, they will not appear in the build menu or core database, and will also show this message if you saved them somewhere in your world before disabling.

v23.5 - How are there still more crashes with my drones wtf

28 Jan 18:16
fb778b6
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v23.4 - Liquid Drone Station Improvement

24 Jan 19:17
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Liquid Drone Station will now dump out all their liquid instead of the vanilla "balance liquid amount" thing.

Force.Dumping.mp4

v23.3 - Quick Crash Fix (Payload Crafter)

06 Jan 09:12
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v23.2 - Sentinel Resprite

06 Jan 06:44
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v23.1 - I definitely didn't break Payload Crafter stat display, nope not at all

21 Dec 00:03
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v23.0 - Random Stuff

20 Dec 23:24
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  • Zones:
    • Affect units in an area
    • Rejuvenation Beacon: AOE heal
    • Speed Zone: AOE movement/reload speed boost
    • Strength Emitter: AOD damage boost
    • Wait aren't these just unit abilities in blocks?
  • Smart Drill:
    • Pick what ore to drill
    • Totally original idea, yea totally
  • Collider completely reworked:
    • Name change: "Collider" -> "Mindron Collider" (The original name from a year ago was "Large Mindron Collider")
    • Smaller: 5x5 -> 3x3 (No, I will not make a large variant.)
    • Needs to warm up like an Impact Reactor
    • Adjusted inputs and outputs
    • Now also needs cryofluid
    • New animation
    • Crafts much faster because of the new animation
  • Incendiary Rocket now needs slag to be built.