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Releases: MEEPofFaith/prog-mats-java

v27.0 - Turret Reworks Part 1

11 Feb 23:32
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Since I haven't really been doing much lately, I've decided to release what I've done so far.

  • Missile turret reworks:
    • The missiles now have a set landing position and fly in an arc.
    • Given better names.
    • Artemis (previously Strikedown) is now 5x5 to better fit with other payload blocks.
Missile.Go.Boom.mp4
  • Arbalest has received some visual updates.
Arbalest.mp4
  • Incision and Fissure have been replaced with Pinpoint.
Pinpoint.mp4
  • Sentinel and Sergeant have been moved to Erekir.
    • Sentinel has also received a visual overhaul.
Sentinel.and.Sergeant.mp4
  • Added an option in PM's settings to give vanilla sandbox blocks more health.
  • Sandbox walls are now fully configurable. Sandbox wall config
  • Probably some other stuff I'm not remembering.
  • WIP
    • Some blocks aren't complete yet. You can find them in sandbox.
      • Apotheosis has been replaced with Solstice and Starfall. New visuals. Solstice and Starfall
      • Council, Congress, and Pantheon have been replaced with Matrix, and is now on Erekir instead.
        • As a result, all turret modules have also been removed. Some new ones have been created. Still need to make more.
Matrix.mp4

v26.6 - Crash Fix

14 Nov 06:32
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  • Fix chaos turret crashes

v26.5 - Ugh, fine, I'll fix things for v140

01 Nov 22:29
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  • Updated to b140.
    • Fixed startup crash.
    • Removed Payload Propulsion Tower and Interplanetary Accelerator from research requirements.

v26.4 - Minor fixes

02 Sep 17:46
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  • Updated to b138
  • Fixed configurable mender not correctly saving repair time
  • Fixed increased zoom range breaking logic cutscenes

v26.3 - b137

05 Aug 01:17
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v26.2 - b136.1

22 Jul 20:33
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  • Update from BE to Alpha
  • Fix minor drawing bug with Downpour rockets

v26.1 - Numerous Crash Fixes

11 Jul 21:22
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AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA

v26.0 - Sandbox Mender and Overdrive

15 Jun 19:28
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  • Sandbox Stuff:
    • Configurable Mender
      • The repair time and range can be adjusted
      • Configurable Mender
    • Configurable Overdrive
      • The speed boost and range can be adjusted
      • Configurable Overdrive
  • Minor improvement to collider drawing
  • Sword turrets now properly handle rebuilt swords if one somehow "dies"

v25.1 - Erekir Bug Fixes 1

25 May 17:29
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hahaha pain

  • Sword turrets now have an attack indicator.
  • Better core link power checking.
  • Minor code cleanup here and there.
  • Bug Fixes
    • A few null checks here and there.
    • Fixed m-IV-nigun shooting patterns
      • I, uh, don't want to talk about it.
    • Fixed minor graphical bug with miniguns

v25.0 - Port to Erekir

19 May 05:55
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PM has been ported to Erekir!

  • Removed some stuff
    • Transport drone system - Was a mess, Anuke's in vanilla is much cleaner. May make new one later.
    • Firestorm - I didn't want to bother porting it. Didn't fit in since the others were payload based.
  • Popeshadow now uses region parts instead of messy draw code. (Why isn't this point rolled together with the last point?)
    • popeshadow
  • Completely redid sword turrets
    • Not exactly related to porting, but they do now use new features from Erekir to be a lot better.
    • swords dance
  • A bunch of other stuff due to porting that I'm too lazy to list.

Oh boy time for the bug reports to come in.