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Improve AI by selecting a random 'equal best move', this avoid repeti…
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…tive play and creates opportunities
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Lezzio committed Jun 3, 2018
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40 changes: 40 additions & 0 deletions doc/allclasses-frame.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<html lang="fr">
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<title>All Classes</title>
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274 changes: 274 additions & 0 deletions doc/constant-values.html
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<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd">
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<h1 title="Constant Field Values" class="title">Constant Field Values</h1>
<h2 title="Contents">Contents</h2>
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<li><a href="#fr.insalyon">fr.insalyon.*</a></li>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>fr.insalyon.chess.core.pawns.<a href="fr/insalyon/chess/core/pawns/Bishop.html" title="class in fr.insalyon.chess.core.pawns">Bishop</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.Bishop.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/Bishop.html#NAME">NAME</a></code></td>
<td class="colLast"><code>"bishop"</code></td>
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</tbody>
</table>
</li>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>fr.insalyon.chess.core.pawns.<a href="fr/insalyon/chess/core/pawns/King.html" title="class in fr.insalyon.chess.core.pawns">King</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.King.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/King.html#NAME">NAME</a></code></td>
<td class="colLast"><code>"king"</code></td>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>fr.insalyon.chess.core.pawns.<a href="fr/insalyon/chess/core/pawns/Knight.html" title="class in fr.insalyon.chess.core.pawns">Knight</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.Knight.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/Knight.html#NAME">NAME</a></code></td>
<td class="colLast"><code>"knight"</code></td>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>fr.insalyon.chess.core.pawns.<a href="fr/insalyon/chess/core/pawns/LittlePawn.html" title="class in fr.insalyon.chess.core.pawns">LittlePawn</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.LittlePawn.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/LittlePawn.html#NAME">NAME</a></code></td>
<td class="colLast"><code>"pawn"</code></td>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.Queen.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/Queen.html#NAME">NAME</a></code></td>
<td class="colLast"><code>"queen"</code></td>
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<table class="constantsSummary" border="0" cellpadding="3" cellspacing="0" summary="Constant Field Values table, listing constant fields, and values">
<caption><span>fr.insalyon.chess.core.pawns.<a href="fr/insalyon/chess/core/pawns/Rook.html" title="class in fr.insalyon.chess.core.pawns">Rook</a></span><span class="tabEnd">&nbsp;</span></caption>
<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.core.pawns.Rook.NAME">
<!-- -->
</a><code>private&nbsp;final&nbsp;java.lang.String</code></td>
<td><code><a href="fr/insalyon/chess/core/pawns/Rook.html#NAME">NAME</a></code></td>
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<tr>
<th class="colFirst" scope="col">Modifier and Type</th>
<th scope="col">Constant Field</th>
<th class="colLast" scope="col">Value</th>
</tr>
<tbody>
<tr class="altColor">
<td class="colFirst"><a name="fr.insalyon.chess.gui.GameApplication.HEIGHT">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<td><code><a href="fr/insalyon/chess/gui/GameApplication.html#HEIGHT">HEIGHT</a></code></td>
<td class="colLast"><code>600</code></td>
</tr>
<tr class="rowColor">
<td class="colFirst"><a name="fr.insalyon.chess.gui.GameApplication.WIDTH">
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</a><code>public&nbsp;static&nbsp;final&nbsp;int</code></td>
<td><code><a href="fr/insalyon/chess/gui/GameApplication.html#WIDTH">WIDTH</a></code></td>
<td class="colLast"><code>600</code></td>
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