Skip to content

Commit

Permalink
minor readme clarification on hot reloads + dg typo
Browse files Browse the repository at this point in the history
  • Loading branch information
Lamby777 committed Jan 5, 2024
1 parent 944225a commit e8686f4
Showing 1 changed file with 4 additions and 6 deletions.
10 changes: 4 additions & 6 deletions README.md
Original file line number Diff line number Diff line change
Expand Up @@ -41,8 +41,8 @@ Then, go download the correct version of Godot Engine... with whatever method is
best for your environment. Add it to your `PATH` as well if you want the "quick
launch" scripts mentioned below to work.

Then, install `dg`, a crate written for managing and compiling dialogue /
interaction files for this game.
Then, install `dialogical`, a crate written for managing and compiling dialogue
/ interaction files for this game.

```
cargo install dialogical
Expand All @@ -61,10 +61,8 @@ Godot project, but that's edited with the actual Godot editor.
There are 2 quickstart scripts in `pets-lib` for my CLI text editor bois. The
`run` script just opens the main scene with whatever arguments you give. The
`battle` one similarly just opens the battle scene. This is pretty nice for
testing purposes, but I think hot reloading GDExtension Rust libraries might
have support now...? (Not entirely sure... I changed a string once and it
updated on next startup, but idk about entire classes/nodes. Those probably need
restarts.)
testing purposes, but don't worry about reloading each time... Hot reloads are
now supported.

Refer to
[this wiki page](https://docs.godotengine.org/en/stable/tutorials/editor/command_line_tutorial.html)
Expand Down

0 comments on commit e8686f4

Please sign in to comment.