Skip to content

v2.3.2-1.20.1

Latest
Compare
Choose a tag to compare
@doctor4t doctor4t released this 24 Sep 14:09
· 3 commits to main since this release

Effective 2.3.2 - 1.20.1:

  • Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before)
  • Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind)
  • Added a unique mangrove bird ambience during the day
  • Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level
    • This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea
      level would start playing the cave ambience
  • Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one
  • Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience
    • This should fix the unreliability of the biome's layout often not reaching the ground where there are no
      stalagmites
  • Fixed the ULTRAKILL parry effect missing the white flash
    • The parry effect now uses a direct overlay render instead of Lodestone screen particles
  • Reduced the ripple quantity when it rains
  • Increased the rain ripple density default config value
  • Increased the cascade sound distance default config value

see full changelog here