Effective 2.3.2 - 1.20.1:
- Adjusted firefly spawning to be within 5 blocks off to the ground (instead of mostly in the sky like before)
- Added a soft wind ambience to swamp biomes (eg. mangroves being hot made them have no background wind)
- Added a unique mangrove bird ambience during the day
- Changed the cave ambience detection to use solid stone-like blocks above the player instead of light level
- This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea
level would start playing the cave ambience
- This fixes some issues that would happen for instance in swamps, where being under a tree and lower than the sea
- Added a new reverbed foliage rustling sound for lush caves instead of the regular forest one
- Added a check for dripstone cave biomes up to 20 blocks above the player for its ambience
- This should fix the unreliability of the biome's layout often not reaching the ground where there are no
stalagmites
- This should fix the unreliability of the biome's layout often not reaching the ground where there are no
- Fixed the ULTRAKILL parry effect missing the white flash
- The parry effect now uses a direct overlay render instead of Lodestone screen particles
- Reduced the ripple quantity when it rains
- Increased the rain ripple density default config value
- Increased the cascade sound distance default config value
see full changelog here