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New Crowdin updates #255

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2 changes: 1 addition & 1 deletion source/Localization/de_DE.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -32,7 +32,7 @@
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeBelow">Unterhalb der Fortschrittsleiste</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeUser">Zeige meine HowLongToBeat Zeit</sys:String>

<sys:String x:Key="LOCHltbUsedStartDateFromGameActivity">Erste Spielsitzung vom GameActivity Plugin zum Startdatum verwendet</sys:String>
<sys:String x:Key="LOCHltbUsedStartDateFromGameActivity">Erste Spielsitzung vom GameActivity Plugin als Startdatum verwendet</sys:String>

<sys:String x:Key="LOCHowLongToBeatAutoSetCurrentPlayTime">Aktuelle Spielzeit bei HowLongToBeat nach Spielsitzung automatisch aktualisieren</sys:String>
<sys:String x:Key="LOCHowLongToBeatWithoutConfirmation">Ohne Bestätigungsmeldung</sys:String>
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52 changes: 26 additions & 26 deletions source/Localization/ja_JP.xaml
Original file line number Diff line number Diff line change
@@ -1,7 +1,7 @@
<?xml version="1.0"?>
<ResourceDictionary xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:sys="clr-namespace:System;assembly=mscorlib">

<sys:String x:Key="LOCHowLongToBeatTimeToBeat">Time to beat</sys:String>
<sys:String x:Key="LOCHowLongToBeatTimeToBeat">推定クリア時間</sys:String>

<sys:String x:Key="LOCPlayedHoursOnly">{0}時間</sys:String>

Expand All @@ -13,29 +13,29 @@
<sys:String x:Key="LOCHowLongToBeatAutoTag">Automatic tags processing</sys:String>
<sys:String x:Key="LOCHowLongToBeatShowHltbImage">Use HowLongToBeat original game cover image in window</sys:String>

<sys:String x:Key="LOCHowLongToBeatColorSelection">Color selection:</sys:String>
<sys:String x:Key="LOCHowLongToBeatColorSelection">色を選択:</sys:String>

<sys:String x:Key="LOCHltbEnableProgressBarInDataView">View progress bar in Playnite data view</sys:String>

<sys:String x:Key="LOCHltbSelectDataType">Select the data type:</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeClassic">Classic</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeAverage">Average</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeMedian">Median</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeRushed">Rushed</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeLeisure">Leisure</sys:String>

<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarOptions">Progress bar options</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowToolTip">Show time tooltip in progress bar</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTime">Show time labels in progress bar</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeAbove">Above progress bar</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeInterior">Inside progress bar</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeBelow">Below progress bars</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeClassic">クラシック</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeAverage">平均</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeMedian">中央値</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeRushed">急ぎ</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeLeisure">まったり</sys:String>

<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarOptions">プログレスバーのオプション</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowToolTip">プログレスバーでツールチップを表示</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTime">プログレスバーに時間ラベルを表示</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeAbove">プログレスバーの上</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeInterior">プログレスバーの内部</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeBelow">プログレスバーの下</sys:String>
<sys:String x:Key="LOCHowLongToBeatIntegrationProgressBarShowTimeUser">Show user HowLongToBeat time</sys:String>

<sys:String x:Key="LOCHltbUsedStartDateFromGameActivity">Used first game session from GameActivity plugin for start date</sys:String>

<sys:String x:Key="LOCHowLongToBeatAutoSetCurrentPlayTime">Automatically update current playtime on HowLongToBeat after game session</sys:String>
<sys:String x:Key="LOCHowLongToBeatWithoutConfirmation">Without confirmation message</sys:String>
<sys:String x:Key="LOCHowLongToBeatWithoutConfirmation">確認メッセージを表示しない</sys:String>
<sys:String x:Key="LOCHowLongToBeatEnableSuccessNotification">Enable success notification</sys:String>

<sys:String x:Key="LOCHowLongToBeatAutoSetGameStatus">Automatically update game status with HowLongToBeat game status when importing user data</sys:String>
Expand All @@ -59,19 +59,19 @@ If none has this status, it takes the most recent.</sys:String>
<sys:String x:Key="LOCSelection">HowLongToBeat selection</sys:String>
<sys:String x:Key="LOCHltbUsedVndb">Used Vndb</sys:String>

<sys:String x:Key="LOCHowLongToBeatMainStory">Main story</sys:String>
<sys:String x:Key="LOCHowLongToBeatMainExtra">Main + extra</sys:String>
<sys:String x:Key="LOCHowLongToBeatCompletionist">Completionist</sys:String>
<sys:String x:Key="LOCHowLongToBeatMainStory">メインストーリー</sys:String>
<sys:String x:Key="LOCHowLongToBeatMainExtra">メイン + 追加</sys:String>
<sys:String x:Key="LOCHowLongToBeatCompletionist">完全クリア</sys:String>

<sys:String x:Key="LOCHowLongToBeatSolo">Solo</sys:String>
<sys:String x:Key="LOCHowLongToBeatCoOp">Co-Op</sys:String>
<sys:String x:Key="LOCHowLongToBeatSolo">ソロ</sys:String>
<sys:String x:Key="LOCHowLongToBeatCoOp">協力プレイ</sys:String>
<sys:String x:Key="LOCHowLongToBeatVs">Vs</sys:String>

<sys:String x:Key="LOCHowLongToBeatPlaying">Playing</sys:String>

<!-- HowLongToBeat -->

<sys:String x:Key="LOCHowLongToBeatProgression">Progression</sys:String>
<sys:String x:Key="LOCHowLongToBeatProgression">進捗状況</sys:String>

<!-- HowLongToBeatUserView -->

Expand All @@ -80,12 +80,12 @@ If none has this status, it takes the most recent.</sys:String>

<sys:String x:Key="LOCHowLongToBeatUserData">ユーザーデータ</sys:String>
<sys:String x:Key="LocHowLongToBeatPlayniteData">Playnite data</sys:String>
<sys:String x:Key="LOCHowLongToBeatCompleted">Completed</sys:String>
<sys:String x:Key="LOCHowLongToBeatCompleted">プレイ状況</sys:String>

<sys:String x:Key="LOCHltbOnlyReplays">Only replays</sys:String>
<sys:String x:Key="LOCHltbOnlyNotPlayed">Only not played</sys:String>

<sys:String x:Key="LOCHltbRemainingTime">Remaining time</sys:String>
<sys:String x:Key="LOCHltbRemainingTime">残り時間</sys:String>

<sys:String x:Key="LOCHowLongToBeatPluginGetUserView">Getting user datas</sys:String>

Expand All @@ -94,7 +94,7 @@ If none has this status, it takes the most recent.</sys:String>
<sys:String x:Key="LOCHowLongToBeatTimeCoOp">Co-Op time</sys:String>
<sys:String x:Key="LOCHowLongToBeatTimeVs">Vs Multi-Player time</sys:String>

<sys:String x:Key="LOCHowLongToBeatStorefront">Storefront</sys:String>
<sys:String x:Key="LOCHowLongToBeatStorefront">ストアフロント</sys:String>

<sys:String x:Key="LOCHltbAvgTimeByGame">Avg time by game</sys:String>
<sys:String x:Key="LOCHltbAvgGameByMonth">Avg game by month</sys:String>
Expand All @@ -104,7 +104,7 @@ If none has this status, it takes the most recent.</sys:String>
<sys:String x:Key="LOCHltbCountGameRetired">Number of games retired</sys:String>

<sys:String x:Key="LOCHltbUsedFilteredGames">Currently filtered games used</sys:String>
<sys:String x:Key="LOCHltbOnlyNotPlayedGames">Only game not played</sys:String>
<sys:String x:Key="LOCHltbOnlyNotPlayedGames">未プレイのゲームのみ</sys:String>

<!-- MainView -->

Expand All @@ -113,7 +113,7 @@ If none has this status, it takes the most recent.</sys:String>

<sys:String x:Key="LOCHowLongToBeatPluginView">HowLongToBeat データを表示</sys:String>
<sys:String x:Key="LOCHowLongToBeatPluginUserView">HowLongToBeat ユーザーデータを表示</sys:String>
<sys:String x:Key="LOCHowLongToBeatActualiseUserData">Refresh HowLongToBeat user datas</sys:String>
<sys:String x:Key="LOCHowLongToBeatActualiseUserData">HowLongToBeat ユーザーデータを更新</sys:String>

<sys:String x:Key="LOCHowLongToBeatSetCurrentTimeManual">Set your current playtime</sys:String>
<sys:String x:Key="LOCHowLongToBeatSetCurrentTimeManualAll">Set your current playtime for all games</sys:String>
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4 changes: 2 additions & 2 deletions source/Localization/zh_CN.xaml
Original file line number Diff line number Diff line change
Expand Up @@ -17,8 +17,8 @@

<sys:String x:Key="LOCHltbEnableProgressBarInDataView">在 Playnite 数据视图中查看进度</sys:String>

<sys:String x:Key="LOCHltbSelectDataType">Select the data type:</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeClassic">Classic</sys:String>
<sys:String x:Key="LOCHltbSelectDataType"></sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeClassic">经典</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeAverage">Average</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeMedian">Median</sys:String>
<sys:String x:Key="LOCHltbSelectDataTypeRushed">Rushed</sys:String>
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