A native named pipe wrapper for Unity3D.
Unity is very special and is unable to use the NamedPipeClientStream
provided by C# without crashing and dying horribly. Even in the latest versions it strugles with this simple task.
This library is here to resolve that. It utilises a native wrapper (which is run outside of unity apparently) around the pipes for both unix and windows and puts them in a nice streamable class for C# to use.