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Various improvements #42

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hybridherbst
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Mostly fixes – e.g.

  • registering existing nodes
  • fixing some caching issues
  • fixing some type issues

But also some changes:

  • switching default to Babylon engine
  • changing FPS of that to 60
  • some virtual pointers (not 100% confidence on some of them, e.g. the mesh ones)

hybridherbst and others added 28 commits January 13, 2025 19:57
… `mesh/{index}/primitive/{primIndex}/material`
…ding a file with flow/switch it's already an array
@hybridherbst
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I believe these changes are a strict improvement, so from our end I think it makes sense to merge it – let me know what you think!

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@mattmacf98 mattmacf98 left a comment

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Looks really good thank you so much for these changes! I had a few small comments mostly on some duplicate authoring types and some small logic update reqeuests.

two things that stood out that I would like to leave out of this PR are the two things that are still being discussed in the spec (namely setting a primitive material and the initial out value for on tick when it is the first tick NaN vs 0)

@pfcDorn pfcDorn requested review from mattmacf98 and pfcDorn and removed request for pfcDorn January 15, 2025 07:46
@mattmacf98 mattmacf98 merged commit c7f7333 into KhronosGroup:initial-work-merge Jan 15, 2025
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3 participants