File system access for React Native applications for Android, iOS, Mac (Catalyst), and Windows platforms. Supports both new and old RN architectures.
This is a work-in-progress fork of react-native-fs, aiming to upgrade the library to the standards of the latest React Native v0.72, with support of the New Architecture, backward compatibility to the Old Architecture, clean-up and fixes of the library API and internal implementation, and further library development following the best industry practices.
To migrate from the legacy react-native-fs install this fork
npm install --save @dr.pogodin/react-native-fs
then upgrade its imports in the code:
// The legacy RNFS was imported like this:
import RNFS from 'react-native-fs';
// Instead, this fork should be imported like this:
import * as RNFS from '@dr.pogodin/react-native-fs';
// or (preferrably) you should import separate constants / functions you need
// like:
import {
TemporaryDirectoryPath,
writeFile,
} from '@dr.pogodin/react-native-fs';
When installing the library into a new project no additional steps are required.
ROADMAP:
-
In the nearest future there will be a bunch of v2.21.0-alpha.X releases, taking care that more and more functions of the original library work as per documentation.
-
The aim for upcoming v2.21.0 release is to be a drop-in replacement for the latest v2.20.0 release of the original library. It will have matching functionality and API, with exception of any minor changes needed to fix inconsistencies between v2.20.0 and its documentation, and any changes that just have to be done to satisfy latest React Native standards.
-
In further versions, v2.X.Y, we'll be taking care of improvements, and optimizations of existing functionality, as well as adding new APIs, and deprecating old ones (without yet dropping them out of the codebase), with the ultimate goal to release v3 version of the library.
-
The aims for v3 release are the following:
- To unify library APIs for all platforms — the current library has a lots of platform-dependent APIs, which goes against the purpose and spirit of React Native — we'll abstract out and unify everything that is possible, to allow smooth cross-plaform ride.
- To make library API closer to Node's File System API.
- To ensure that library has no intrinsic limitations (like now it is not efficient for handling large files, etc.)
IMPORTANT: Below is partially revised documentation for the library. It still has to be completely revised and updated. For now, for each constant / function that have been verified and tested to work in this fork there will be a VERIFIED note next to its description, certifying the state of its support in this fork.
Just install & use:
$ npm install --save @dr.pogodin/react-native-fs
Note: Windows auto-link command (at least as it was needed for example project to install the lib hosted in the parent folder):
npx react-native autolink-windows --sln "windows\ReactNativeFsExample.sln" --proj "windows\ReactNativeFsExample\ReactNativeFsExample.vcxproj"
These are legacy examples, and should be revised, there is an Example app in the /example
folder of the codebase, you probably should rather check it than these examples.
// require the module
var RNFS = require('react-native-fs');
// get a list of files and directories in the main bundle
RNFS.readDir(RNFS.MainBundlePath) // On Android, use "RNFS.DocumentDirectoryPath" (MainBundlePath is not defined)
.then((result) => {
console.log('GOT RESULT', result);
// stat the first file
return Promise.all([RNFS.stat(result[0].path), result[0].path]);
})
.then((statResult) => {
if (statResult[0].isFile()) {
// if we have a file, read it
return RNFS.readFile(statResult[1], 'utf8');
}
return 'no file';
})
.then((contents) => {
// log the file contents
console.log(contents);
})
.catch((err) => {
console.log(err.message, err.code);
});
// require the module
var RNFS = require('react-native-fs');
// create a path you want to write to
// :warning: on iOS, you cannot write into `RNFS.MainBundlePath`,
// but `RNFS.DocumentDirectoryPath` exists on both platforms and is writable
var path = RNFS.DocumentDirectoryPath + '/test.txt';
// write the file
RNFS.writeFile(path, 'Lorem ipsum dolor sit amet', 'utf8')
.then((success) => {
console.log('FILE WRITTEN!');
})
.catch((err) => {
console.log(err.message);
});
// create a path you want to delete
var path = RNFS.DocumentDirectoryPath + '/test.txt';
return RNFS.unlink(path)
.then(() => {
console.log('FILE DELETED');
})
// `unlink` will throw an error, if the item to unlink does not exist
.catch((err) => {
console.log(err.message);
});
// require the module
var RNFS = require('react-native-fs');
var uploadUrl = 'http://requestb.in/XXXXXXX'; // For testing purposes, go to http://requestb.in/ and create your own link
// create an array of objects of the files you want to upload
var files = [
{
name: 'test1',
filename: 'test1.w4a',
filepath: RNFS.DocumentDirectoryPath + '/test1.w4a',
filetype: 'audio/x-m4a'
}, {
name: 'test2',
filename: 'test2.w4a',
filepath: RNFS.DocumentDirectoryPath + '/test2.w4a',
filetype: 'audio/x-m4a'
}
];
var upload
= (response) => {
var jobId = response.jobId;
console.log('UPLOAD HAS BEGUN! JobId: ' + jobId);
};
var uploadProgress = (response) => {
var percentage = Math.floor((response.totalBytesSent/response.totalBytesExpectedToSend) * 100);
console.log('UPLOAD IS ' + percentage + '% DONE!');
};
// upload files
RNFS.uploadFiles({
toUrl: uploadUrl,
files: files,
method: 'POST',
headers: {
'Accept': 'application/json',
},
fields: {
'hello': 'world',
},
begin: uploadBegin,
progress: uploadProgress
}).promise.then((response) => {
if (response.statusCode == 200) {
console.log('FILES UPLOADED!'); // response.statusCode, response.headers, response.body
} else {
console.log('SERVER ERROR');
}
})
.catch((err) => {
if(err.description === "cancelled") {
// cancelled by user
}
console.log(err);
});
- Constants
- CachesDirectoryPath — The absolute path to the caches directory.
- DocumentDirectoryPath — The absolute path to the document directory.
- DownloadDirectoryPath — (Android & Windows) The absolute path to the download directory (on android and Windows only).
- ExternalCachesDirectoryPath — (Android) The absolute path to the external caches directory.
- ExternalDirectoryPath — (Android) The absolute path to the external files, shared directory.
- ExternalStorageDirectoryPath — (Android) The absolute path to the external storage, shared directory.
- LibraryDirectoryPath — (iOS) The absolute path to the NSLibraryDirectory.
- MainBundlePath — (non-Android) The absolute path to the main bundle directory.
- PicturesDirectoryPath — The absolute path to the pictures directory.
- RoamingDirectoryPath — (Windows) The absolute path to the roaming directory.
- TemporaryDirectoryPath — The absolute path to the temporary directory.
- Functions
- copyFile() — Copies a file to a new destination.
- copyFileAssets() — (Android only) Copies an asset file to the given destination.
- copyFolder() — (Windows only) Copies a folder to a new location in a Windows-efficient way.
- downloadFile() — Downloads a file from network.
- exists() — Checks if an item exists at the given path.
- existsAssets() — (Android only) Checks if an item exists at the given path inside the Android assets folder.
- getFSInfo() — Gets info on the free and total storage space on the device, and its external storage.
- mkdir() — Creates folder(s) at the given path.
- moveFile() — Moves a file (or a folder with files) to a new location.
- pickFile() — Prompts user to select file(s) with help of a platform-provided file picker UI.
- read() — Reads a fragment of file content.
- readdir() — Lists the content of a folder (names only).
- readDir() — Lists the content of a folder (with item details).
- readDirAssets() — (Android only) Lists the content of a folder at the given path inside the Android assets folder.
- readFile() — Reads entire file content.
- readFileAssets() — (Android only) Reads the file at a path in the Android app's assets folder.
- stat() — Returns info on a file system item.
- unlink() — Unlinks (removes) a file or directory with files. and return its contents.
- uploadFiles() — Uploads files to a remote location.
- writeFile() — Writes content into a file.
- Types
- DownloadBeginCallbackResultT — The type of argument passed
to
begin
callback in DownloadFileOptionsT. - DownloadFileOptionsT — Options for downloadFile().
- DownloadProgressCallbackResultT — The type of argument passed to
the
progress
callback in DownloadFileOptionsT. - DownloadResultT — Return type of downloadFile().
- EncodingT — Union of valid file encoding values.
- FileOptionsT — Extra options for copyFile().
- FSInfoResultT — The type of result resolved by getFSInfo().
- MkdirOptionsT — Extra options for mkdir().
- PickFileOptionsT — Optional parameters for pickFile().
- ReadDirResItemT — Elements returned by readDir().
- ReadDirAssetsResItemT — Elements returned by readDirAssets().
- ReadFileOptionsT — The type of extra options argument of the readFile() function.
- StatResultT — The type of result resolved by stat().
- StringMapT — Just a simple string-to-string mapping.
- UploadBeginCallbackArgT — The type of
begin
callback argument in UploadFileOptionsT. - UploadFileItemT — The type of
files
elements in UploadFileOptionsT objects. - UploadFileOptionsT — Options for uploadFiles().
- UploadProgressCallbackArgT — The type of
progress
callback argument in UploadFileOptionsT, and a few other places. - UploadResultT — The type of resolved uploadFiles() promise.
- WriteFileOptionsT — The type of extra options argument of the writeFile() function.
- DownloadBeginCallbackResultT — The type of argument passed
to
- Legacy — Everything else inherited from the original library, but not yet correctly verified to work and match the documentation.
const CachesDirectoryPath: string;
VERIFIED: Android, iOS, macOS, Windows.
The absolute path to the caches directory.
const DocumentDirectoryPath: string;
VERIFIED: Android, iOS, macOS, Windows.
The absolute path to the document directory.
const DownloadDirectoryPath: string;
VERIFIED: Android, Windows. NOT SUPPORTED: iOS, macOS.
The absolute path to the download directory (on android and Windows only).
const ExternalCachesDirectoryPath: string;
VERIFIED: Android, Windows (empty?). NOT SUPPORTED: iOS, macOS.
The absolute path to the external caches directory (android only).
const ExternalDirectoryPath: string;
VERIFIED: Android, iOS (empty?), macOS (empty?), Windows.
The absolute path to the external files, shared directory (android only).
const ExternalStorageDirectoryPath: string;
VERIFIED: Android, iOS (empty?), macOS (empty?), Windows (empty?).
The absolute path to the external storage, shared directory (android only).
BEWARE: When using ExternalStorageDirectoryPath
it's necessary to request permissions (on Android) to read and write on the external storage, here an example: React Native Offical Doc
const LibraryDirectoryPath: string;
VERIFIED: iOS, macOS, Windows (empty?). NOT SUPPORTED: Android.
The absolute path to the NSLibraryDirectory (iOS only).
const MainBundlePath: string;
VERIFIED: iOS, macOS, Windows. NOT SUPPORTED: Android.
The absolute path to the main bundle directory (not available on Android).
const PicturesDirectoryPath: string;
VERIFIED: Android, Windows. NOT SUPPORTED: iOS, macOS.
The absolute path to the pictures directory.
const RoamingDirectoryPath: string;
VERIFIED: Windows. NOT SUPPORTED: Android, iOS, macOS.
The absolute path to the roaming directory (Windows only).
const TemporaryDirectoryPath: string;
VERIFIED: Android, iOS, macOS, Windows.
The absolute path to the temporary directory (falls back to Caching-Directory on Android).
BEWARE: The trailing slash might be inconsistent in this path! At the very least, on Android this constant does not have a slash in the end; but on iOS (new arch) it has it. It is something to unify in future.
function copyFile(from: string, into: string, options?: FileOptionsT): Promise<void>;
VERIFIED: Android, iOS, macOS, Windows.
Copies a file to a new destination. Throws if called on a directory.
Note: On Android and Windows copyFile() will overwrite destPath
if it
already exists. On iOS an error will be thrown if the file already exists.
— beware, this has not been verified yet.
BEWARE: On Android copyFile() throws if called on a folder; on other platforms it does not throw, but it has not been verified yet, if it actually copies a folder with all its content there.
from
— string — Source path.into
— string — Destination path.options
— FileOptionsT | undefined — Optional. Additional settings. beware, it has not been verified they work, yet.- Resolves once done.
function copyFileAssets(from: string, into: string): Promise<void>
VERIFIED: Android. NOT SUPPORTED: iOS, macOS, Windows.
Copies a file from the given path in the Android app's assets folder to the specified destination path, overwriting the file at destination, if it exists.
from
— string — Source asset path (relative to the asset folder's root).to
— string — Destination path.- Resolves once completed.
copyFolder(from: string, into: string): Promise<void>;
VERIFIED: Windows NOT SUPPORTED: Android, iOS, macOS
Windows only. Copies content to a new location in a Windows-efficient way, compared to copyFile().
from
— string — Source location.into
— string — Destination location.
function downloadFile(options: DownloadFileOptionsT): {
jobId: number;
promise: Promise<DownloadResultT>;
};
VERIFIED: Android, iOS, macOS, Windows
BEWARE: Only basic functionality has been verified.
Downloads a file from options.fromUrl
to options.toFile
. It Will overwrite
any previously existing file.
options
— DownloadFileOptionsT — Download settings.- Returns an object holding
jobId
number (can be used to manage in-progress download by corresponding functions) andpromise
resolving to DownloadResultT once the download is completed.
function exists(path: string): Promise<boolean>;
VERIFIED: Android, iOS, macOS, Windows.
Checks if an item exists at the given path
.
path
— string — Path.- Resolves to true if the item exists; to false otherwise.
function existsAssets(path: string): Promise<boolean>;
VERIFIED: Android. NOT SUPPORTED: iOS, macOS, Windows.
Android-only. Checks if an item exists at the given path in the Android assets folder.
path
— string — Path, relative to the root of the Android assets folder.- Resolves true if the item exists; false otherwise.
function getFSInfo(): Promise<FSInfoResultT>;
VERIFIED: Android, iOS, macOS.
Provides information about free and total file system space.
- Resolves to an FSInfoResultT object.
function mkdir(path: string, options?: MkdirOptionsT): Promise<void>;
VERIFIED: Android, iOS, macOS, Windows.
Creates folder(s) at path
, and does not throw if already exists (similar to
mkdir -p
in Linux).
path
— string — Path to create.options
— MkdirOptionsT | undefined — Optional. Additional parameters.- Resolves once completed.
function moveFile(from: string, into: string): Promise<void>;
VERIFIED: Android, iOS, macOS, Windows.
Moves an item (a file, or a folder with files) to a new location. This is more performant than reading and then re-writing the file data because the move is done natively and the data doesn't have to be copied or cross the bridge.
Note: Overwrites existing file in Windows — To be verified, how does it behave on other systems, and whether it really overwrites items on Windows?
BEWARE: On Windows it currently does not allow moving folders with files, on other platforms it works fine.
from
— string — Old path of the item.into
— string — New path of the item.- Resolves once the operation is completed.
function pickFile(options?: PickFileOptionsT): Promise<string[]>;
SUPPORTED: Android, iOS. NOT YET SUPPORTED: macOS, Windows.
Prompts the user to select file(s) using a platform-provided file picker UI, which also allows to access files outside the app sandbox.
-
options
— PickFileOptionsT — Optional parameters. By default, this function allows user to select a single file of any kind. -
Resolves to a string array — URIs (paths) of user-selected files, allowing a direct access to them with other methods in this library (e.g. readFile()), even if the file is outside the app sandbox.
function read(path: string, length = 0, position = 0, encodingOrOptions?: EncodingT | ReadFileOptionsT): Promise<string>;
VERIFIED: Android, iOS, macOS, Windows.
Reads length
bytes from the given position
of a file.
BEWARE: On Android and Windows read() called with zero length
and position
resolves to empty string; however on other platforms it resolves to the entire
file content (same as readFile()). This behavior has been inherited from
the legacy RNFS implementation, and is to be corrected in future.
Note: To read entire file at once consider to use readFile() instead.
Note: No matter the encoding, this function will always read the specified
number of bytes from the given position, and then transform that byte chunk
into a string using the given encoding; that is in constrast of, say, reading
the given number of characters, if utf8
is given.
path
— string — File path.length
— number | undefined — Optional. The number of bytes to read. Defaults 0.position
— number | undefined — Optional. The starting read position, in bytes. Defaults 0.encodingOrOptions
— EncodingT | ReadFileOptionsT | undefined — Optional. The encoding to use, or additional read options (currently, the encoding is the only option anyway). Defaultsutf8
.- Resolves to string — the content read from file, transformed into the string according to the specified encoding.
function readdir(path: string): Promise<string[]>;
VERIFIED: Android, iOS, macOS.
Lists the content of given folder (names only — NodeJS-style). Note the
lowercase d
in the name, unlike in readDir().
BEWARE: There is no guarantees about the sort order of resolved listing.
path
— string — Folder path.- Resolves to a string array — the names of items in the folder.
function readDir(path: string): Promise<ReadDirItem[]>;
VERIFIED: Android, iOS, macOS, Windows.
Lists the content of given absolute path.
BEWARE: There is no guarantees about the sort order of resolved listing.
BEWARE: On Windows the isDirectory()
and isFile()
methods of result
currently return false for all items; also size
value in the result is
platform dependent for directories.
path
— string — Path.- Resolves to an array of ReadDirResItemT objects.
function readDirAssets(path: string): Promise<ReadDirItem[]>;
VERIFIED: Android. NOT SUPPORTED: iOS, macOS, Windows.
(Android only) Lists the content of a folder at the given path
inside
the Android assets folder.
path
— string — Folder path, relative to the root of theassets
folder.- Resolves to an array of ReadDirAssetsResItemT objects.
function readFile(path: string, encodingOrOptions?: EncodingT | ReadFileOptionsT): Promise<string>;
VERIFIED: Android, iOS, macOS, Windows.
Reads the file at path
and return its content as a string.
Note: To read a selected fragment of the file see read().
Note: For base64
encoding this function will return file content encoded
into Base64 format; for ascii
it will fill each character of the result string
with the code of corresponding byte in the file; and for utf8
(default)
it will assume the source file is UTF8-encoded, and it will decode it into
the result string (thus each result character will be corresponding to a group
of 1-to-4 bytes of the source file).
BEWARE: You will take quite a performance hit if you are reading big files.
path
— string — File path.encoding
— EncodingT | ReadFileOptionsT — Optional. File encoding, or extra options.- Resolves to string — the content read from the file, and transformed according to the given encoding.
function readFileAssets(path:string, encoding?: EncodingT | ReadFileOptionsT): Promise<string>;
VERIFIED: Android. NOT SUPPORTED: iOS, macOS, Windows.
Android-only. Reads the file at path
in the Android app's assets folder
and return its contents. encoding
can be one of utf8
(default), ascii
,
base64
. Use base64
for reading binary files.
path
— string — Asset path.encoding
— EncodingT | ReadFileOptionsT | undefined — Optional. Encoding, or extra options object, which currently only supports specifying the encoding.- Resolves to string — the asset content.
function stat(path: string): Promise<StatResultT>;
VERIFIED: Android, iOS, macOS, Windows.
Stats an item at path
. If the path
is linked to a virtual file, for example
Android Content URI, the originalPath
can be used to find the pointed file
path (beware — this has not been verified yet).
BEWARE: On Windows a bunch of stuff in the response is currently not compatible
with the specs — size
is a string rather than number, isDirectory()
and isFile()
do not work (always return false), etc. Also on Windows, even with those defects
accounted for the test for this function tends to randomly fail on a regular basis.
It thus requires more troubleshooting, but it is not a priority for now.
path
— string — Item path.- Resolves to a StatResultT object.
function unlink(path: string): Promise<void>;
VERIFIED: Android, iOS, macOS, Windows.
Unlinks (removes) the item at path
. If the item does not exist, an error will
be thrown. Also recursively deletes directories (works like Linux rm -rf
).
path
— string — Item path.- Resolves once done.
function uploadFiles(options: UploadFileOptionsT): {
jobId: number;
promise: Promise<UploadResultT>;
}
VERIFIED: Android, iOS, macOS, Windows
Uploads files to a remote location.
BEWARE: Only the most basic upload functionality has been tested so far in this library fork.
-
options
— UploadFileOptionsT — Upload settings. -
Returns an object holding
jobId
number (can be used to manage in-progress download by corresponding functions) andpromise
resolving to UploadResultT once the download is completed.
function writeFile(path: string, content: string, encodingOrOptions?: EncodingT | WriteFileOptionsT): Promise<void>
VERIFIED: Android, iOS, macOS, Windows.
Write the content
to the file at path
, overwritting it if exists already.
NOTE: With base64
encoding value this function will assume that given
content
is Base64-encoded already, and it will be decoded into the file;
for ascii
encoding each character of content
will be written to one byte
in the file, and the function will fail if any character is outside
the U+0000 to U+00FF range (keep in mind, that regular JS strings have
two-byte characters); and for utf8
encoding (default) it will encode
content
characters (which can be from U+0000 to U+FFFF in this case)
into the corresponding UTF8 code (i.e. each source character will be
turned into a group of 1-to-4 bytes in the written file).
path
— string — File path.content
— string — Data to write into the file.encodingOrOptions
— EncodingT | WriteFileOptionsT — Data encoding, or extra options.- Resolves once completed.
type DownloadBeginCallbackResultT = {
jobId: number;
statusCode: number;
contentLength: number;
headers: Headers;
};
The type of argument passed to begin
callback in DownloadFileOptionsT.
jobId
— number — The download job ID, required if one wishes to cancel the download. See [stopDownload()].statusCode
— number — The HTTP status code.contentLength
— number — The total size in bytes of the download resource.headers
— StringMapT — The HTTP response headers from the server.
type DownloadFileOptions = {
fromUrl: string;
toFile: string;
headers?: StringMapT;
background?: boolean;
discretionary?: boolean;
cacheable?: boolean;
progressInterval?: number;
progressDivider?: number;
begin?: (res: DownloadBeginCallbackResultT) => void;
progress?: (res: DownloadProgressCallbackResultT) => void;
resumable?: () => void;
connectionTimeout?: number;
readTimeout?: number;
backgroundTimeout?: number;
};
The type of options argument of downloadFile().
-
fromUrl
— string — URL to download file from. -
toFile
— string — Local filesystem path to save the file to. -
headers
— StringMapT — Optional. An object of headers to be passed to the server. -
background
— boolean — Optional. Continue the download in the background after the app terminates (iOS only). See Background Downloads Tutorial (iOS). Defaults false. -
discretionary
— boolean — Optional. Allow the OS to control the timing and speed of the download to improve perceived performance (iOS only). -
cacheable
— boolean — Optional. Whether the download can be stored in the shared NSURLCache (iOS only, defaults to true). -
progressInterval
— number Optional. If provided, the download progress events will be emitted with the maximum frequency ofprogressInterval
.For example, if
progressInterval
= 100, you will not receive callbacks more often than every 100th millisecond. -
progressDivider
— number Optional. If provided, the download progress events are emitted atprogressDivider
number of steps.For example, if
progressDivider
= 10, you will receive only ten callbacks for this values of progress: 0, 10, 20, 30, 40, 50, 60, 70, 80, 90, 100. Use it for performance issues.If
progressDivider
= 0, you will receive allprogressCallback
calls, default value is 0. -
begin
— (res: DownloadBeginCallbackResultT) => void — Optional; required ifprogress
prop provided. If provided, it is invoked when download starts, once headers have been received, and it is passed a single argument of DownloadBeginCallbackResultT type. -
progress
— (res: DownloadProgressCallbackResultT) => void — Optional. If provided, it is being invoked continuously and passed in a single argument of DownloadProgressCallbackResultT type. -
resumable
— () => void — Optional. iOS-only. If provided, it is invoked when the download has stopped and and can be resumed using [resumeDownload()]. -
connectionTimeout
— number — Optional. Only supported on Android yet. -
readTimeout
— number Optional. Supported on Android and iOS. -
backgroundTimeout
— number — Optional. Maximum time (in milliseconds) to download an entire resource (iOS only, useful for timing out background downloads).
type DownloadProgressCallbackResultT = {
jobId: number;
contentLength: number;
bytesWritten: number;
};
The type of argument passed to the progress
callback in DownloadFileOptionsT.
jobId
— number The download job ID, required if one wishes to cancel the download. See [stopDownload()].contentLength
— number — The total size in bytes of the download resource.bytesWritten
— number — The number of bytes written to the file so far.
type DownloadResultT = {
jobId: number;
statusCode: number;
bytesWritten: number;
};
Return type of downloadFile().
jobId
— number — The download job ID, required if one wishes to cancel the download. See [stopDownload()].statusCode
— number — The HTTP status code.bytesWritten
— number — The number of bytes written to the file.
type EncodingT = 'ascii' | 'base64' | `utf8`;
Union of valid file encoding values.
type FileOptionsT = {
// iOS-specific.
NSFileProtectionKey?: string;
};
The type of additional options for copyFile().
NSFileProtectionKey
— string | undefined — Optional. iOS-only. See https://developer.apple.com/documentation/foundation/nsfileprotectionkey
type FSInfoResultT = {
freeSpace: number;
freeSpaceEx: number;
totalSpace: number;
totalSpaceEx: number;
};
The type of result resolved by getFSInfo().
freeSpace
— number — Free storage space on the device, in bytes.totalSpace
— number — The total storage space on the device, in bytes.
BEWARE: The following values have been seen reported on Android, but they are not reported on iOS, probably neither on other systems, and they should be further checked / fixed.
freeSpaceEx
— number — Free storage space in the external storage, in bytes.totalSpaceEx
— number — The total storage space in the external storage, in bytes.
type MkdirOptionsT = {
NSURLIsExcludedFromBackupKey?: boolean; // iOS only
};
Type of extra options argument for mkdir().
NSURLIsExcludedFromBackupKey
— boolean | undefined — (iOS only) The property can be provided to set this attribute on iOS platforms. Apple will reject apps for storing offline cache data that does not have this attribute.
type PickFileOptionsT = {
mimeTypes?: string[];
};
Optional parameters for pickFile() function.
mimeTypes
— string[] — Optional. An array of MIME types of files user is allowed to select. Defaults to['*/*']
allowing to select any file.
type ReadDirAssetsResItemT = {
name: string;
path: string;
size: string;
isFile: () => boolean;
isDirectory: () => boolean;
};
Type of result elements returned by the readDirAssets() function.
name
— string — Item name.path
— string — Item path.size
— string — Size in bytes. Note that the size of files compressed during the creation of the APK (such as JSON files) cannot be determined.size
will be set to -1 in this case.isFile
— () => boolean — Is this item a regular file?isDirectory
— () => boolean — Is this item a directory?
type ReadDirResItemT = {
ctime: Date | null;
mtime: Date;
name: string;
path: string;
size: number;
isFile: () => boolean;
isDirectory: () => boolean;
};
The type of objects returned by the readDir() function.
ctime
— Date | null — Item creation date (iOS only; null on other platforms).isDirectory
— () => boolean — Evaluates true if item is a folder; false otherwise.isFile
— () => boolean — Evaluates true if item is a file; false otherwise.mtime
— Date — The last modified date of the item.name
— string — Name of the item.path
— string — Absolute path of the item.size
— number — Item size in bytes.
type ReadFileOptionsT = {
encoding?: EncodingT;
};
The type of extra options argument of the readFile() function.
encoding
— EncodingT | undefined — Optional. File encoding. Defaultsutf8
.
type StatResultT = {
ctime: Date;
isDirectory: () => boolean;
isFile: () => boolean;
mode: undefined;
mtime: Date;
originalFilepath: string;
path: string;
size: number;
};
The type of result resolved by stat().
ctime
— Date — Item's creation date.isDirectory
— () => boolean — Evaluates true if the item is a folder; false otherwise.isFile
— () => boolean — Evaluates true if the item is a file; false otherwise.mode
— number | undefined — UNIX file mode; undefined on platforms that currnetly do not support it (Android).mtime
— Date — Item's last modification date.originalFilepath
— string — (Android-only) In case of content uri this is the pointed file path, otherwise is the same aspath
.path
— string — Item path.size
— number — Item size in bytes.
type StringMapT = { [key: string]: string };
Just a simple string-to-string mapping.
type UploadBeginCallbackArgT = {
jobId: number;
};
The type of begin
callback argument in UploadFileOptionsT.
jobId
— number — The upload job ID, required if one wishes to cancel the upload. See [stopUpload()].
type UploadFileItemT = {
name?: string;
filename: string;
filepath: string;
filetype?: string;
};
The type of files
elements in UploadFileOptionsT objects.
-
name
— string | undefined — Optional Name of the file, if not defined thenfilename
is used. -
filename
— string — Name of file. -
filepath
— string — Path to file. -
filetype
— string | undefined — Optional. The mimetype of the file to be uploaded, if not defined it will get mimetype fromfilepath
extension.
type UploadFileOptionsT = {
toUrl: string;
binaryStreamOnly?: boolean;
files: UploadFileItem[];
headers?: StringMapT;
fields?: StringMapT;
method?: string;
begin?: (res: UploadBeginCallbackArgT) => void;
progress?: (res: UploadProgressCallbackArgT) => void;
};
Type of options object in uploadFiles() function.
-
toUrl
— string — URL to upload file to. -
binaryStreamOnly
— boolean | undefined — Optional. Allow for binary data stream for file to be uploaded without extra headers. Defaults false. -
files
— UploadFileItemT[] — An array of objects with the file information to be uploaded. -
headers
— StringMapT | undefined — Optional. An object of headers to be passed to the server. -
fields
— StringMapT | undefined — Optional. An object of fields to be passed to the server. -
method
— string | undefined — Optional. DefaultsPOST
, supportsPOST
andPUT
. -
begin
— (res: UploadBeginCallbackArgT) => void — Optional. If provided, it will be invoked once upon upload has begun. -
progress
— (res: UploadProgressCallbackArgT) => void — Optional. If provided, it will be invoked continuously and passed a single object of UploadProgressCallbackArgT type.
type UploadProgressCallbackArgT = {
jobId: number;
totalBytesExpectedToSend: number;
totalBytesSent: number;
};
The type of progress
callback argument in UploadFileOptionsT.
Percentage can be computed easily by dividing totalBytesSent
by
totalBytesExpectedToSend
.
jobId
— number — The upload job ID, required if one wishes to cancel the upload. See [stopUpload()].totalBytesExpectedToSend
number — The total number of bytes that will be sent to the servertotalBytesSent
— number — The number of bytes sent to the server
type UploadResultT = {
jobId: number;
statusCode: number;
headers: StringMapT;
body: string;
};
The type of resolved uploadFiles() promise.
-
jobId
— number — The upload job ID, required if one wishes to cancel the upload. See [stopUpload()]. -
statusCode
— number — The HTTP status code. -
headers
— StringMapT — The HTTP response headers from the server. -
body
— string — The HTTP response body.
type WriteFileOptionsT = {
encoding?: EncodingT;
NSFileProtectionKey?: string;
};
The type of extra options argument of the writeFile() function.
encoding
— EncodingT | undefined — Optional. File encoding to use. Defaultsutf8
.NSFileProtectionKey
— string | undefined — Optional. iOS-only. See: https://developer.apple.com/documentation/foundation/nsfileprotectionkey
Below is the original documentation for all other methods and types inherited from the original library. They are present in the codebase, but haven't been tested to work after refactoring for the new version of the library, and a few of them were commented out and marked as not yet supported on some platforms.
Reads the file named filename
in the Android app's res
folder and return contents. Only the file name (not folder) needs to be specified. The file type will be detected from the extension and automatically located within res/drawable
(for image files) or res/raw
(for everything else). encoding
can be one of utf8
(default), ascii
, base64
. Use base64
for reading binary files.
Note: Android only.
Append the contents
to filepath
. encoding
can be one of utf8
(default), ascii
, base64
.
Write the contents
to filepath
at the given random access position. When position
is undefined
or -1
the contents is appended to the end of the file. encoding
can be one of utf8
(default), ascii
, base64
.
Copies the file named filename
in the Android app's res folder and copies it to the given destPath
path. res/drawable
is used as the source parent folder for image files, res/raw
for everything else.
Note: Android only. Will overwrite destPath if it already exists.
(iOS only) copyAssetsFileIOS(imageUri: string, destPath: string, width: number, height: number, scale?: number, compression?: number, resizeMode?: string): Promise<string>
Not available on Mac Catalyst.
Reads an image file from Camera Roll and writes to destPath
. This method assumes the image file to be JPEG file. This method will download the original from iCloud if necessary.
URI of a file in Camera Roll. Can be either of the following formats:
ph://CC95F08C-88C3-4012-9D6D-64A413D254B3/L0/001
assets-library://asset/asset.JPG?id=CC95F08C-88C3-4012-9D6D-64A413D254B3&ext=JPG
Destination to which the copied file will be saved, e.g. RNFS.TemporaryDirectoryPath + 'example.jpg'
.
Copied file's image width will be resized to width
. If 0 is provided, width won't be resized.
Copied file's image height will be resized to height
. If 0 is provided, height won't be resized.
Copied file's image will be scaled proportional to scale
factor from width
x height
. If both width
and height
are 0, the image won't scale. Range is [0.0, 1.0] and default is 1.0.
Quality of copied file's image. The value 0.0 represents the maximum compression (or lowest quality) while the value 1.0 represents the least compression (or best quality). Range is [0.0, 1.0] and default is 1.0.
If resizeMode
is 'contain', copied file's image will be scaled so that its larger dimension fits width
x height
. If resizeMode
is other value than 'contain', the image will be scaled so that it completely fills width
x height
. Default is 'contain'. Refer to PHImageContentMode.
Copied file's URI.
One can use this method also to create a thumbNail from a video in a specific size. Currently it is impossible to specify a concrete position, the OS will decide wich Thumbnail you'll get then. To copy a video from assets-library and save it as a mp4-file, refer to copyAssetsVideoIOS.
Further information: https://developer.apple.com/reference/photos/phimagemanager/1616964-requestimageforasset The promise will on success return the final destination of the file, as it was defined in the destPath-parameter.
Not available on Mac Catalyst.
Copies a video from assets-library, that is prefixed with 'assets-library://asset/asset.MOV?...' to a specific destination.
Check in the Android res folder if the item named filename
exists. res/drawable
is used as the parent folder for image files, res/raw
for everything else. If the item does not exist, return false.
Note: Android only.
Reads the file at path
and returns its checksum as determined by algorithm
, which can be one of md5
, sha1
, sha224
, sha256
, sha384
, sha512
.
Sets the modification timestamp mtime
and creation timestamp ctime
of the file at filepath
. Setting ctime
is supported on iOS and Windows, android always sets both timestamps to mtime
.
Abort the current download job with this ID. The partial file will remain on the filesystem.
Resume the current download job with this ID.
Check if the the download job with this ID is resumable with resumeDownload()
.
Example:
if (await RNFS.isResumable(jobId) {
RNFS.resumeDownload(jobId)
}
For use when using background downloads, tell iOS you are done handling a completed download.
Read more about background downloads in the Background Downloads Tutorial (iOS) section.
Abort the current upload job with this ID.
Scan the file using Media Scanner.
Returns an array with the absolute paths to application-specific directories on all shared/external storage devices where the application can place persistent files it owns.
groupIdentifier
(string
) Any value from the com.apple.security.application-groups entitlements list.
Returns the absolute path to the directory shared for all applications with the same security group identifier. This directory can be used to to share files between application of the same developer.
Invalid group identifier will cause a rejection.
For more information read the Adding an App to an App Group section.
Background downloads in iOS require a bit of a setup.
First, in your AppDelegate.m
file add the following:
#import <RNFSManager.h>
...
- (void)application:(UIApplication *)application handleEventsForBackgroundURLSession:(NSString *)identifier completionHandler:(void (^)())completionHandler
{
[RNFSManager setCompletionHandlerForIdentifier:identifier completionHandler:completionHandler];
}
The handleEventsForBackgroundURLSession
method is called when a background download is done and your app is not in the foreground.
We need to pass the completionHandler
to RNFS along with its identifier
.
The JavaScript will continue to work as usual when the download is done but now you must call RNFS.completeHandlerIOS(jobId)
when you're done handling the download (show a notification etc.)
BE AWARE! iOS will give about 30 sec. to run your code after handleEventsForBackgroundURLSession
is called and until completionHandler
is triggered so don't do anything that might take a long time (like unzipping), you will be able to do it after the user re-launces the app,
otherwide iOS will terminate your app.