#LimeJS
##Getting started:
###Mac OS X and Linux users:
- Requirements: Python 2.6+, Git, SVN
- Clone the git repo (you have probably already done that): git clone git://github.com/digitalfruit/limejs.git
- bin/lime.py --help
- bin/lime.py init
- bin/lime.py create helloworld
- open ./helloworld/helloworld.html in the browser
- study/tweak the source
- programming guide is at lime/guide/ or http://www.limejs.com/
- demos are available at lime/demos/
- unit tests are at lime/tests/
- documentation is at http://limejs.digitalfruit.ee/docs/
###Windows users:
If you consider yourself advanced user and know how to use Git/Python you are probably better off reading through Mac/Linux guide and choosing your best alternative tools/methods yourself. If not then follow this step-by-step route.
-
Download and install Git client from http://code.google.com/p/msysgit/downloads/list (if not already installed). While installing select "Run Git from the Windows Command Prompt".
-
Clone lime git repo or download zip package from https://github.com/digitalfruit/limejs/zipball/master
-
Extract the contents to suitable place on your hard drive. Next examples will use c:\ as the base path.
-
If you don't have python download and install it from http://www.python.org/download/
-
Launch Command Prompt (or PowerShell)
-
Check if you have python installed on your global path by running: python --version
If this returned error you have to add it to your global path or use full path to binaries in next steps.
To add python to your global path:
- Open Control Panel -> System and Security -> System -> Advanced system settings
- Under Advanced tab select Environment Variables...
- Under system variables find variable named Path.
- Select it and click Edit.
- Append semicolon and path to the folder you installed python to the value. For example ";C:\Python27"
- Press OK and OK
- Restart Command Prompt
- Try if it works now
-
Move to lime base folder cd c:\lime
-
python bin/lime.py --help
-
In similar pattern continue from Mac/Linux tutorial from step 3
##Browser support:
- Current: Chrome, Safari 5, Firefox 3.6+, Opera, IE9, Mobile Safari
- Soon: Android, Blackberry Playbook
- Maybe: WebOS
##Links:
Closure Library: http://closure-library.googlecode.com/svn/docs/index.html
Closure Compiler: http://code.google.com/closure/compiler/docs/overview.html
Closure Templates: http://code.google.com/closure/templates/docs/helloworld_js.html
Box2D: http://www.box2dflash.org/docs/2.0.2/reference/
Canvas 2D API spec: http://dev.w3.org/html5/2dcontext/
WebGL spec: https://cvs.khronos.org/svn/repos/registry/trunk/public/webgl/doc/spec/WebGL-spec.html
Closure book: http://www.amazon.com/Closure-Definitive-Guide-Michael-Bolin/dp/1449381871/ http://books.google.com/books?id=p7uyWPcVGZsC&&pg=PP1
Closure video from Google I/O 2010: http://www.youtube.com/watch?v=yp_9q3tgDnQ
- lime.py build problems when directories contain spaces
- ...add your issues to the github page
- Firefox 4 animation flickery https://bugzilla.mozilla.org/show_bug.cgi?id=637597
- IE10, Opera 11 don't use CSS gradients but fallback to Canvas.
- WebOS 1.4 Masking issue(appears on Roundball)
- Custom WebGL context
- Sprite fill
- Web-app installing tutorial
- Unit tests(partial)
- Some basic fallback for non supported browsers
- Strokes
- More shapes
- Box2D basic integration
- Different shape masks
- More transitions
- Better audio support
- Local cache support
- Other mobile platforms support(Android,WebOS,Playbook)
- Data support(endtable?)
- Radial Gradients
- Resources loading
- Preloader
- WebGL Renderer
- Dev console
- Tiles
- Scrollers
- Menus
- UI controls
- Video support
- Markup with templates
- Integration with MoRe