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v0.10.3

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@KTStephano KTStephano released this 04 Aug 08:07
· 12 commits to master since this release
3dd19b1
  • Frustum culling is now done for all views to improve performance -> camera, cascaded shadow maps, and each direction separately for point lights
  • Better check when entities are removed to determine if a light needs to be invalidated and updated