Skip to content

Commit

Permalink
Remove extra scene from sword world
Browse files Browse the repository at this point in the history
  • Loading branch information
Jupi007 committed May 15, 2021
1 parent 70fa6f2 commit 093098e
Show file tree
Hide file tree
Showing 2 changed files with 6 additions and 56 deletions.
23 changes: 3 additions & 20 deletions build/Map.js
Original file line number Diff line number Diff line change
Expand Up @@ -278,7 +278,7 @@ export class Map {
["wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall", "wall"]
]);
this.worlds[0].scenes[1][2].passages = [
new Passage(this.Game, this.worlds[0].scenes[1][2], 3, 1, 1, 0, 1),
new Passage(this.Game, this.worlds[0].scenes[1][2], 3, 1, 1, 0, 0),
];
this.worlds[0].scenes[2][2].loadBricks([
["wall", "wall", "tree", "default", "tree", "default", "tree", "default", "default", "tree", "default", "tree", "default", "tree", "default", "tree"],
Expand All @@ -299,7 +299,7 @@ export class Map {
new Moblin(this.Game, 10 * 64, 5 * 64, 3, Random.getOneInt(2) ? Direction.Up : Direction.Down),
new Moblin(this.Game, 12 * 64, 7 * 64, 3, Random.getOneInt(2) ? Direction.Up : Direction.Down),
];
this.worlds[1] = new World(this.Game, 1, 2, AudioLoader.load("./sounds/music/death_mountain.mp3", true), this.Game.BrickCollection.get("default"), '#0f0e0b');
this.worlds[1] = new World(this.Game, 1, 1, AudioLoader.load("./sounds/music/death_mountain.mp3", true), this.Game.BrickCollection.get("default"), '#0f0e0b');
this.worlds[1].scenes[0][0].loadBricks([
["red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
Expand All @@ -316,24 +316,7 @@ export class Map {
this.worlds[1].scenes[0][0].permanentItems = [
new SwordItem(this.Game, 8 * 64 - 14, 5 * 64),
];
this.worlds[1].scenes[0][1].loadBricks([
["red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "default", "default", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "fire", "default", "default", "default", "default", "default", "default", "default", "default", "fire", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "default", "default", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall"],
]);
this.worlds[1].scenes[0][1].enemies = [
new Moblin(this.Game, 1 * 64, 1 * 64, 3, Direction.Down),
new Moblin(this.Game, 14 * 64, 1 * 64, 3, Direction.Down),
];
this.worlds[1].scenes[0][1].bottomEdgeCollision = function () {
this.worlds[1].scenes[0][0].bottomEdgeCollision = function () {
this.Game.Viewport.changeWorld(false, 0, 1, 2, 3, 1);
};
this.worlds[2] = new World(this.Game, 2, 2, AudioLoader.load("./sounds/music/dungeon.mp3", true), this.Game.BrickCollection.get("default-dungeon"), '#078382');
Expand Down
39 changes: 3 additions & 36 deletions src/ts/Map.ts
Original file line number Diff line number Diff line change
Expand Up @@ -590,7 +590,7 @@ export class Map {
1,
1,
0,
1
0
),
];

Expand Down Expand Up @@ -641,7 +641,7 @@ export class Map {
this.worlds[1] = new World(
this.Game,
1,
2,
1,
AudioLoader.load("./sounds/music/death_mountain.mp3", true),
this.Game.BrickCollection.get("default"),
'#0f0e0b'
Expand Down Expand Up @@ -669,38 +669,7 @@ export class Map {
),
];

this.worlds[1].scenes[0][1].loadBricks([
["red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "default", "default", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "fire", "default", "default", "default", "default", "default", "default", "default", "default", "fire", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "default", "red-wall"],
["red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "default", "default", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall", "red-wall"],
]);

this.worlds[1].scenes[0][1].enemies = [
new Moblin(
this.Game,
1 * 64,
1 * 64,
3,
Direction.Down
),
new Moblin(
this.Game,
14 * 64,
1 * 64,
3,
Direction.Down
),
];

this.worlds[1].scenes[0][1].bottomEdgeCollision = function() {
this.worlds[1].scenes[0][0].bottomEdgeCollision = function() {
this.Game.Viewport.changeWorld(false, 0, 1, 2, 3, 1);
};

Expand All @@ -713,8 +682,6 @@ export class Map {
'#078382'
);



this.worlds[2].scenes[0][0].loadBricks([
["wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon", "wall-dungeon"],
["wall-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "default-dungeon", "wall-dungeon"],
Expand Down

0 comments on commit 093098e

Please sign in to comment.