The library will not follow semver until version 1.0.0
. expect potential breaking changes on any new versions until then.
This library deviates in a few areas to better fit with react's paradigm. The biggest deviations are as follows:
- In Phoenix.js, "opening" a new instance of a channel topic will close any previous instance. This makes sense as we only want one source of truth, and we don't want to recieve duplicate events. This is still the case in
use-phoenix
, however callinguseChannel
multiple times does not create new instances of a channel like how callingnew Channel()
does. In this case, subsequentuseChannel
hooks will attach to the already existing channel if it exists, otherwise it will create it.
Wrap the intended part of your application with a PhoenixProvider
.
// App.tsx
import { PhoenixProvider } from 'use-phoenix';
const Application = () => {
return <PhoenixProvider>...</PhoenixProvider>;
};
Passing a url
and params to your PhoenixProvder
will connect to your socket instantly on mount:
return (
<PhoenixProvider
url="ws://localhost:4000/socket"
options={{
params: { token: '123' }
}}
>
...
</PhoenixProvider>
);
You could instead use the usePhoenix
hook to connect lazily using connect
:
To use this option do not pass a url
into PhoenixProvider
:
// App.tsx
return <PhoenixProvider>...</PhoenixProvider>;
Later on when you would like to connect the socket:
// Component.tsx
import { usePhoenix } from 'use-phoenix';
const Component = () => {
const { socket, connect } = usePhoenix();
useEffect(() => {
connect('ws://localhost:4000/socket', {
params: { token: 'xyz' }
});
}, [connect]);
};
usePhoenix
also provides isConnected
which becomes true
when the socket has successfully connected.
You can pass a short circuit expression to delay connection to an event or channel. If for example you are waiting to recieve an id to use from some network request, useEvent
and useChannel
will not connect until it is defined. Below is a contrived example:
interface PingEvent {
event: 'ping',
data: {
body: string;
}
}
interface PongEvent {
event: 'pong';
data: {
message: string;
};
}
interface JoinPayload {
secret: string;
}
interface PingResponse {
ok: boolean;
}
// Channel will not connect until id is defined
const [channel, { push, data }] = useChannel<JoinPayload>(id && `chat:${id}`);
// ^^^^
// data is typed according to `JoinPayload`
// Events will not be listened to until data.secret is defined
const { data } = useEvent<PongEvent>(channel, data?.secret && `pong:${data.secret}`);
const handleClick = () => {
const { ok } = await push<PingEvent, PingResponse>('ping', { body: 'Hello World' })
// ^^ Typed according to PingResponse
}
return (
<div>
<button onClick={handleClick}>
ping
</button>
<p>{data && data.message}</p>
</div>
);
useEvent
is a hook that allows you to succinctly listen in on channel events.
...
// Type check your event
type joinEvent = {
event: 'join',
data: {
members: Record<string, User>
}
}
const [channel, { isSuccess, isError, ...rest }] = useChannel('chat:lobby')
// pass in a channel directly
const { data } = useEvent<JoinEvent>(channel, 'join')
// typed
console.log(data.members)
Optionally, if you would rather capture the response in a callback you can (or both):
const { data } = useEvent<JoinEvent>(channel, 'join', (data) => {
console.log(response);
});
useChannel
gives you important functions and information about the state of the channel. The following properties are available for useChannel
data: JoinPayload | null; // the join response from the server
status: ChannelStatus;
isSuccess: boolean;
isLoading: boolean;
isError: boolean;
error: any;
push: PushFunction // push a message to the server
leave: () => void // leave the channel
const [channel, { push }] = useChannel('room:1');
push('new_msg', { msg: 'Hello World' });
leave();
Consider the case where you are using useChannel
in multiple components, but only one of the components really has the necessary params
to connect to the channel topic, and you just want the other components to work with the channel after the channel has been connected. The problem is, if the component that does not have access to connection params occurs earlier in the react tree, it will naturally try to connect and be unable to because the required params are contained within a later component in the tree.
What you can do is indicate useChannel
to become passive
and wait for another useChannel
to connect and once it connects, the passive useChannel
will connect to the instance and operate as usual. Note if no connection is ever made, a passive useChannel
will never connect.
// map.tsx component with access to important coordinates
const [channel] = useChannel('map:1', { params: { coordinates: [0, 0] }});
// ^^^^^
// value only known by main.tsx
// Layout.tsx which doesnt have access to the coordinates...
const [channel] = useChannel('map:1', { passive: true });
// ^^^^^
// this channel will wait until map.tsx connects instead of connecting itself.
// thus allowing you to not need params
useChannel
does not automatically leave
the channel when the hook unmounts. That is, the socket will continue to listen in on the channel. It is best to handle leaving the channel explicitly using leave
if you would like to leave the channel on component unmounts:
const [channel, { leave }] = useChannel('chat:lobby');
useEffect(() => {
return () => {
leave();
};
}, [leave]);
Quickly setup presence tracking by connecting to your presence channel
const users = usePresence('room:lobby');
the response is transformed to make it easier to use. Typically it is an object of id: { ..., metas: [{ ... }] }
. In all of my use cases, the metas
field is always an array of one object, and I found myself having to constantly drill into the first index metas[0]
. Thus, the hook automatically returns metas[0]
if the metas field is a single index array.
The response takes the form:
[
{
id: number;
metas: object;
// any other fields from your server.
}
]
Say you add a user
field to each presence from your server; you can easily type the field using generics
const users = usePresence<{ user: User }>('room:lobby');
// typed User
users[0].user;
// id and metas are automatically typed
users[0].id;
Additionally, you can type extra fields into the metas
:
// If you have a custom metas, type it easily
const users = usePresence<void, { lastSeen: string }>('room:lobby');
// typed lastSeen
users[0].metas.lastSeen;