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Bugs in PBA files
Jannik Vogel edited this page Apr 8, 2017
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While working with the files I noticed some odd things. These will lead to shortcomings of the recreation or they are just weird technically.
It's very possible that FarSight Studios has more raw-resources or project files to fix some of these issues (and I hope they do..).
- Tables contain wav versions of the emulation sounds at varying quality
- Reflections are hardcoded onto textures, sometimes in image-space
- Texture resolution is absolutely horrible
- Lamps and Flashers are simulated by switching between on/off textures
- Some Flashers have a mesh for their light-shine around them
- Apron missing hole for ball trough which is not simulated
- Subways and other "hidden" objects not modelled / simulated
- Plunger lane is not carved
- Missing playfield glass
- Meshes are already instanced and embedded
- Physics are actually arcade physics, not simulated physics
- Lots of redundancy in each file and across files
- Cameras are hardcoded for each device instead of defining a frustum
- Playfield texture contains lamps, walls and wires
- Main resource has typos / bug: "Gravity,0,0,0,0 Dampening" (missing comma)
- Spring (slows ball down) on wire after W-A-R not simulated
- 2704/29: Missing alpha
- Right Ramp contains a wire piece from the left ramp (vertical connection at the very bottom)