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Jannik Vogel edited this page Apr 8, 2017 · 1 revision

While working with the files I noticed some odd things. These will lead to shortcomings of the recreation or they are just weird technically.

It's very possible that FarSight Studios has more raw-resources or project files to fix some of these issues (and I hope they do..).

General

  • Tables contain wav versions of the emulation sounds at varying quality
  • Reflections are hardcoded onto textures, sometimes in image-space
  • Texture resolution is absolutely horrible
  • Lamps and Flashers are simulated by switching between on/off textures
  • Some Flashers have a mesh for their light-shine around them
  • Apron missing hole for ball trough which is not simulated
  • Subways and other "hidden" objects not modelled / simulated
  • Plunger lane is not carved
  • Missing playfield glass
  • Meshes are already instanced and embedded
  • Physics are actually arcade physics, not simulated physics
  • Lots of redundancy in each file and across files
  • Cameras are hardcoded for each device instead of defining a frustum

BK2K

  • Playfield texture contains lamps, walls and wires
  • Main resource has typos / bug: "Gravity,0,0,0,0 Dampening" (missing comma)
  • Spring (slows ball down) on wire after W-A-R not simulated

Ripley's

  • 2704/29: Missing alpha

Medieval Madness

  • Right Ramp contains a wire piece from the left ramp (vertical connection at the very bottom)
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