Official cliend-side application for RPG Viewer VTT
By reading this guide, you will understand everything you need to know about this application and its features
This guide is highly outdated, and will be updated in the next major update.
You can find the latest release on the right hand panel
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Download
RPG-Viewer.zip
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Extract all of the zip file's contents
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Run the applicaton by starting
RPG Viewer.exe
Windows may ask for permission to operate on private networks. Please accept this to allow the application to work normally
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See user guide below
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When the application is started, an IP Address must be specified to which the application will try to connect
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This can be done from the top right corner of the main menu
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Syntax:
<IP Address>:<Port>
For example:127.0.0.1:3000
will connect to localhost, on port 3000 -
Once connected for the first time, the application will automatically connect to this IP address when opened.
-
- The IP address can be changed at any time by entering a new address in the top right hand corner of the main menu using the syntax above.
Account data is synchronised across all devices, including
- Sessions
- Blueprints
- Scenes
- Notes
- There is no limit to the number of sessions you can create.
- Landing page will be visible if there are no Scenes loaded or the session is not synced with players (more on this later).
- Click the button next to the Join panel drop down menu to copy the session ID to your clipboard.
- Invite someone to this session by giving them this ID
- Accept invitations by pasting a key you have received into the right hand panel
- You can remove your access to any session you have been invited to by clicking the 'Remove Licences' button.
- When you first join, you should see your landing page as the background.
- As a player, you won't be able to see the side panel on the right. It is only visible to Game Masters.
All buttons are only visible when a Scene is active.
-
- Quick select this Tool by pressing
1
on your keyboard - Left-click to move the camera
- Quick select this Tool by pressing
-
- Quick select this Tool by pressing
3
on your keyboard - Precise. Measures every foot
- Cell-based. Snaps measurement points to cells in a grid. Distances are calculated using D&D 5e's optional movement. Each cell counts as 5 feet, and every other diagonal counts as 10 feet.
- Right-click while measuring to add waypoints
- Quick select this Tool by pressing
2
on your keyboard
- Quick select this Tool by pressing
-
- The markers remain on the map for 10 seconds
- Left-click and hold to move each players' camera to that location
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- Quick select this Tool by pressing
4
on your keyboard - Add Notes by clicking left-clicking
- See Notes
- Quick select this Tool by pressing
-
- Quick select this Tool by pressing
5
on your keyboard - Player view. Clicking on a Token with this enabled will simulate that player's view of the game.
- Vision only. Clicking a Token with this enabled will show what that player can see. Everything else is shown opaque
- No Fog. This will remove all Fog and allow you to see the entire map and Tokens.
- Quick select this Tool by pressing
-
- Quick select this Tool by pressing
6
on your keyboard - Left-clicking on a map will add a light source on that location
- More on lights can be found here
- Quick select this Tool by pressing
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- Sync session to players
- While locked, players will only see the landing page.
- While syncing, players will see the active Scene if there is one.
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- Move camera back to centre and reset zoom
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- Leave session and return to main menu
- Clicking this as a Game Master will set the sync state to locked, so that players will only see the landing page.
- Create and modify Scenes and Blueprints (Game Master only)
- Create and modify Journal pages. More information here
- Scene configuration can be seen here
- Creating and managing Blueprints can be seen here
- Create a new Journal pages from the right panel.
- Right-clicking on a Journal page in the right panel allows you to delete, modify, or share it with others
- Journal pages shared with you are located in the
Shared
folder - You can drag Journal pages and folders from one folder to another
- Rename folders by double clicking them
- Create and modify Scenes by opening the tab on the right.
- Scene configuration can be seen here
- While modifying or creating a Scene, players will not be able to affect the current Scene and will only see the landing page.
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- Restrict players' vision and lighting. Create toggleable doors that can be hidden from players.
- Regular walls. Block player movement, light and vision
- Doors. Works like normal walls. Can be turned on and off (door icons visible to players)
- Hidden doors. Works like a normal door, but the door-icons are not visible to players
- Invisible walls. Blocks player movement, but not light or vision
- Click and drag to create walls
- Hold
Ctrl
and drag from wall endpoint to continue wall - Click on a wall endpoint to select it. Press
Backspace
orDelete
to delete that wall point. - Snap wall endpoints together by dragging one endpoint over another
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Configure the grid for this Scene. Activate grid snap and measure Tools
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Enable grid
: Enables / disables the grid for this Scene -
Snap to grid
: Snaps Tokens to grid cells. Does nothing if grid is off. -
Grid dimensions
: Grid size. Default size when creating the Scene is10x10
. -
Grid colour
: Opens a colour picker where you can choose the colour for your grid.There is currently a known bug where you have to click this button at least twice to update the colour of the colour picker.
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Grid opacity
Opacity of the grid. Set to0
to hide the grid -
To save changes, click
Save
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To discard changes, click
Close
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Enable & disable grid visibility. Applies to Modification View only
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Scale grid by dragging one of its corners. Move grid around using
Arrow keys
orW A S D
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- Restrict players' view. Add dynamic lighting and shadows to the Scene
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Enable Fog of War
: Enables / disables Fog of War for this Scene. -
Global lighting
: Light up the entire Scene. Lights have no effect when this is enabled. -
Translucency
: Change global lighting translucency. -
Fog colour
: Opens a colour picker where you can choose the colour for your Fog.There is currently a known bug where you have to click this button at least twice to update the colour in the colour picker.
-
To save changes, click the
Save
button. -
To discard changes, click
Close
-
- Apply the Night filter to this Scene to create the illusion of night lighting.
-
Night effect strength
controls how much of the night filter is applied. 0 is no effect and 100 is the maximum effect. -
Rename Scene from the top left corner
While you are the owner of the Token, you can do the following
-
Switch between the Tokens you own by clicking
Tab
. -
Move Tokens using the left mouse button (with the Pan Tool enabled)
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Click on a Token to select it
- Press
Delete
orBackspace
to delete the Token - Move the Token with the arrow keys
- Press
-
Movement is blocked by walls (normal walls, doors, hidden doors, invisible walls)
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As the Game Master, you can move the Token through walls. You will be notified if you collide with a wall.
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When dragging, right-click to add a waypoint.
Releasing the left mouse button will move the Token along its waypoints.
If snap to grid is enabled. The Token will snap to the nearest cell. To prevent this, press
Alt
while releasing the left mouse button. -
Move distance and path is displayed when dragging.
-
Copy and paste Tokens using
Ctrl + V
andCtrl + V
.Distance is calculated in the same way as the cell based measure Tool (see [Tools guide](#side buttons))
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Double-click on a Token to open its configuration panel
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Display name
: The name of the Token -
Token type
: Character type can have visionMount types can have vision and will grab other Tokens on top of them when they move.
Item types cannot have vision
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Token size
: The dimensions of the Token. Scales the Token's image to fit (does not stretch). -
Image
: Token's sprite
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Has vision
: Does this Token have vision. Does nothing if the Token type is set toItem
. -
Night vision
: A special light source that only you can see. Does nothing if the Token does not have vision enabled -
Token highlighted
: Small light source to show this Token even if it's in total darkness. -
Light Source
: Select the light source of the Token. There are a few presets that will automatically change the light depending on the source.By selecting
Flickering
orPulsing
you can fully configure the effect speed, strength etc.Larger light sources have reduced shadow resolution and precision.
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Select the light colour. Selecting one of the light presets will automatically update this to match that preset's settings.
There is currently a known bug where you need to click this button at least twice to update the colour of the colour picker.
By selecting
Flickering
orPulsing
you will be able to fully configure effect speed, strength, etc.Bigger light sources have decreased shadow resolution and precision
-
Light color
Select light color. Selecting one of the light presets automatically updates this to match that preset settingsThere is currently a known bug, where you have to click this button at least twice to update the color picker's color
- Select possible conditions for this Token. Conditions will be visible as small icons at the top of the Token
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-
To save changes, click
Save
-
To discard changes, click
Close
- Move lights with the left mouse button. New position will not be updated for players until you stop dragging.
- Copy and paste lights with
Ctrl + V
andCtrl + V
. - Click on a light to open its configuration panel
-
Enabled
: to enable/disable a light source -
Light Radius
: Configure the size of the light. Larger light sources have reduced shadow resolution and precision. -
Light Intensity
: configure light intensity (how bright the emitted light is) -
Light source
: Select light source. There are a few presets that will automatically change the light depending on the source.By selecting
Flickering
orPulsing
you can fully configure the effect speed, strength etc.-
Select the light colour. Selecting one of the light presets will automatically update this to match that preset's settings.
There is currently a known bug where you need to click this button at least twice to update the colour of the colour picker.
-
-
To save changes, click
Save
. -
Discard changes will be added in the near future.
- Create Notes by selecting the
Notes
Tool and clicking on a Scene - By default, Notes are set to be visible only for you
- Double clicking on a Note icon will open it
- Modify Note text by pressin
Ctrl + M
, and save edits by pressinCtrl + S
- Move Notes around by dragging, and minimise by double clicking. Both actions can be done from the top left corner
- Scale Notes from bottom right corner
- Create a new Blueprint from the right panel. This will open a configuration panel. (see Token configuration)
- Add Tokens to the Scene by dragging Blueprints out from the side panel
- Right-clicking on a Blueprint in the right panel allows you to delete, modify, or set permissions for it
- Modifying Blueprints doesn't update any Tokens already on the Scene.
- You can drag Blueprints and folders from one folder to another
- Rename folders by double clicking them
- Open Permission panel by right-clicking on a Blueprint, and selecting
Permissions
- Configure permissions for each user you have invited to this game session
- Clicking on
Refresh
will add any missing users, who have been invited after this Blueprint was created
- This player can see through the eyes of the Token, but cannot move or delete it.
- This option is useful for general NPCs.
- This player can see through the Token's eyes, but have no permissions to move, or delete it
- This option is useful for general NPCs
- This player does not have permissions to move, edit, delete or see through the Token's eyes.
- This option is useful for enemies and Tokens that you don't want the player to interact with.
- Here are some useful keayboard shortcuts that everyone should know
- More will be added in future updates
Tab
: Switch between Tokens you ownArrow keys
: Moves selected Token on the map, one cell at a timeAlt
: Prevents Token from snapping to grid when moved
Num 1
: Pan ToolNum 2
: Measure ToolsNum 3
: Ping ToolNum 4
: Note ToolNum 5
: Fog Tools (Game Master only)Num 6
: Light Tools (Game Master only)