A short game inspired by old school FPS, mainly DOOM, done in ray-casting.
To install the library on linux : make installSDL
Menu commands - WASD : move the cursor - Enter : validate selection
In-game commands - WASD : movement - Left click : hit/shoot - Right click : change weapon - Left shift : sprint - +/- (numpad) : change mouse sensitivity - M : Return to menu - E : open a locked door (key needed)
Objects are picked up upon walking on them. They won't be picked up if the player can't carry more of that resource. To finish a story level, all enemies on the map must be killed. The floating enemies can only be killed with the BFG, which use cells as ammo.