NOTICE:
This project has now been superseded by the shrimp project, so this is primarily staying up as a reference.
A Rust Battlesnake built using the warpy_snake template.
It iterates through the 4 possible board states from the current one, and then sees if:
- its dead
- it won
These 2 are the extremes.
Then it looks for the following: - Smallest path to the nearest food using A*
- Smallest path to the closest snake shorter than it
- Food ownership (Vornoi w/ A*)
- Area ownership (Vornoi w/ A*)
Dies from low health Goes for obviously unreachable food