- Create a folder named
Plugins
in your project if you don't already have one. - clone the repository into the
Plugins
folder via git:
git clone https://github.com/QFormatPlugins/Qnreal
- Activate the QUnreal Plugin via editor or your project config file.
- import Quake Maps and WADs by simply dragging them into your content drawer.
- map Unreal Blueprints or C++ Classes to trenchbroom entities.
- use map files as static mesh libraries.
- more options for setting the entity pivot
- add "reload" button into the map asset context menu