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Relaxing exploration game. Story and art driven. Character on boat discovers animals with musical skills and collects bandmates.

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HayRossSibz22/Water

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Water

Relaxing exploration game. Story and art driven. Character on boat discovers animals with musical skills and collects bandmates.

Testing styles and water. Started in Blender to test different boat designs, wave types, and lighting to get a feel for the game. I'm also creating my own assets, starting with a boat and guitar.

Guitar

Grass.Water.mp4
BoatFloat1

Worked with shaders to test water in Godot. While I liked the results, I decided to switch over to Unity to work with the Flatkit Asset. https://github.com/HayRossSibz22/Water/assets/15817385/8db80765-5832-49a3-952f-fb21182322d6

The Flatkit asset comes with many options for stylizing both regular materials and water.

BoatFloating.mp4

It came with a boyency script, but I added to code so the player can move the boat.

BoatMoving.mp4

There is velocity dampening happening, rotation speeds, and many variables that can be tweaked to get a better feeling.

BoatStylized.mp4

Currently working on the player animation. This is the rigged up character with visible armature.

Char1

I also added scripts to the Directional Lighting game object to get a day and night cycle.

TimeChange2.mp4

I plan on adding oars that the player uses to row.

oar

Some concept art of a frog that will play the violin:

Frog

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Relaxing exploration game. Story and art driven. Character on boat discovers animals with musical skills and collects bandmates.

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