An OpenGL 4.5/C++ prototype 3D engine. Will be rewritten from scratch with a new architecture,since this has been made for fun and testing,and doesn't take care of memory leaks,C++14 features like smart pointers , multi threading etc... A new version of this will be soon located in a new repository named "Echeyde" . Still,here are some screenshots about what has been made so far :
-High poly static meshes rendering optimization :
-diffuse and specular lighting with point lights,using attenuation.
-simple multi-texturing on terrain
-Normal mapping :
textured Cube without lighting : textured cube with lighting :
-Water : reflection using fresnel: when looking horizontally when looking vertically