You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
The reason why a multiblock isn't invalidiating itself is probably the blockstate isn't changed before and after the removal of frames, which let it pass the cach checking.
GregTech CEu Version
2.8.10
Modpack Used
No response
Addons Installed
No response
Environment
Singleplayer
New Worlds
Yes
Cross-Mod Interaction
No
Expected Behavior
Multiblocks should invalidiate themselves when the frames from pipes in their structure.
Actual Behavior
No they don't.
Steps to Reproduce
frames()
predicate in code) using framed pipes.Additional Information
The text was updated successfully, but these errors were encountered: